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As to the Duke name, the piece in Ed Friedlander's Exotic Chess (the Make-your-own game) which has the guard-and-knight move is the Duke, which is why I selected that name. The name of the piece in Renniassance Chess (where the Duke piece comes from that's in the Piececlopedia) which corresponds to the knight-and-guard move is the Page. With pawns also starting with p, you can see why I used the Duke name for the piece. Also, and it's a matter of taste, I don't like the name Centaur--there are too many C-names for 'better' pieces already established.
Interesting point on the knights--but perhaps they can do flank duties from there? It's never been a disadvantage for me. Taking two moves to get centralized allows a more flexible deployment--and since it's not a slam-bang variant, players should be able to find the time to develop them 'properly.'
As far as the g-pawn goes (the pawn on the third rank), there we may just have a difference of style. I wanted it there for the extra protection around the king it affords. Plus, remember, this variant is based on Courier Chess among others, where a pawn is advanced even farther (actually, the rooks' pawns are also advanced to the fourth rank in Courier). I left it on the third rank to give players more choices as to deployment, as well as the king safety factor.
Thus far Eric Greenwood. I had not known of the precedent that he was following in naming the Man+horse, and all of his choices are, of course, perfectly valid. In my favorite variant, Courier Spiel, I found myself using the sage (centaur) to contest the center (with the fool backing it) while the knights do indeed do flank duty. I think this invention looks quite promising.
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I have taken another look at this, and still like the prospect. I suppose the king-pawn cannot take a double first step.
Very nice application, I have enjoyed to play.
It is an appealling modernization of Courier chess but to my taste, the board is somehow too small for so many strong pieces.
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Well, it doesn't seem worse than Capablanca Chess and similar 10x8 variants. There you have 3 Queen-class pieces, here only 2. Here there are 2 pieces in between Rook and Queen, though (Squirrel and Crowned Rook). But the board here is 12 wide instead of 10. A agree that it is a bit short on weaker pieces, with only an extra Guard. But very many variants suffer from that; here at least there is an extra light piece.
Hmm, I count 4 pieces in between Q and R here: RF, BW, KN, Sq. So 6 pieces at >5, what is left is the Bs, a Man which is equal to the B and thus not so light, and finally the weakest is the N. I believe it is much heavier than Capablanca's. That's perfect if you like bloody battles.
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Well, BW is about equal to Rook. On 8x8 at least. But you are right, quick naive counting with Q = RN = 9, BN = 8, KN = RF = NAD = 7, R = BW = 5, B = N = FW = 3 gives totals of 31 for FIDE, 48 for Capablanca and 60 for this. So it has 33% more power on a 20% larger board as Capablanca. Divided by the board width we get 3.875, 4.8 and 5. I guess part of that is due to the fact that it has an extra piece. But Seirawan Chess with 48 on 8x8 is much worse (6). And I did not even bother to calculate it for variants like Sac Chess.
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The knights are at a disadvantage so far from the center, but the duke and squirrel are admirably placed and armed to do the knights' usual duty.
With the guard in front of the king, I personally wouldn't bother with a king's pawn.
Not only is the king probably safer where he is, I don't think castling makes much sense on a board so broad.
Your exposition of your logic is indeed instructive. The notes at Emperor Chess show most of the steps by which I evolved that game into something that I think should be much better; when I have gotten someone to play-test it with me (next month, I hope) I intend to offer that one, too.