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I really like this concept--it's not precisely like anything I've seen, fundamentally simple, yet makes for a very unorthodox game. So far as I know, Graeme isn't channeling me--perhaps I should channel him and get my creative juices flowing again.
Great job!
Why should a side without pawns lose the game? In chess the game is lost usually by the loss of royal pieces (king). I assume the king could resist against his capturing in many cases, so a draw seems possible. Also you could try to win without pawns by stalemating the opponent's pieces.
Thanks to all for their comments.
I have added a paragraph to the end of the rules section in an attempt to answer Doug Chatham's question.
With regard to the 'no pawns' loss condition, I see it as akin to the 'bare king' state which is used as a loss condition in several variants. It seems reasonable to me that a side without attacking potential should be deemed to have lost.
I presume that capturing the opponent's King on the eighth rank with your last Pawn also wins. This is clear from the logic of the loss conditions, but you might want to state this explicitly. Also, stalemating by promoting your last pawn should win. You may wish to consider triple repetition as a loss--this is fairly common where stalemate is a loss. I intend these suggestions as minor clarifications for a very fine game.
Following Michael Nelson's suggestions, I have attempted to further clarify the losing scenarios.
Although I have altered stalemate from a draw to a loss (a personal preference), in line with my second design aim 3-fold repetition remains a draw.
I would answer that for those of us free of cultural bias, no. The country of origin is not of importance.
I believe the idea of pieces in support role for an attack, as seen here, could possibly offer an answer for concerns I have had with Single Combat Chess: http://www.chessvariants.org/index/msdisplay.php?itemid=MSsinglecombatch
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