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The name of the game is now Pocket Mutation Chess. I've dropped the whole demotion idea. Now any piece retains its value when pocketed and can optionally mutate into another piece of the same value class. Promotion is open to all pieces except the highest value piece and the King. This is done by pocketing the piece when it is on the enemy's back rank--the piece mutates into a piece of the next higher value class. You can keep a piece in your pocket as long as desired, but can only have one piece in your pocket at a time. Stronger pieces are more restricted in where they can be dropped when leaving the pocket. You can pocket your King, even in check--but in this case, you must drop it on the next turn if there is any empty, unattacked square on the board. This makes checkmate of a player with an empty pocket impossible, so bare King also wins (immediately, no chance to draw by baring the enemy King). Stalemate is virtually impossible, but is a draw if it occurs. I'm still testing this but it seems playable. I have a ZRF which I can email to anyone who would like to test the game before I submit it.
Trying to handle the suspense... Attempting to wait patiently for the game to be posted... Trying... trying... failing... :-) If you need someone to test the game, I'd like to volunteer! My email address is jmd2001 att yahoo dott com. (Of course, I have an ulterior motive in volunteering: not wanting to wait to find out the rules of the game :-D)
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