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Rich Hutnik wrote on Wed, Aug 26, 2009 03:02 AM UTC:
Hello John.

I believe you are onto something here.  What you describe is what I would
like to see.  I believe an important part to this is, even if people in
their own games have their own terminology and so on, when engaging in a
common discussion, a common lexicon of terms is used to describe this. 
Also, working on ways for players to combine different works from the past
would help.

Let me chime in a sec from an IAGO perspective (PLEASE don't take this as
namedropping as a plug).  IAGO (read here myself would like to see IAGO do
this) would like to elevate the chess variant community by having different
variants on the IAGO World Tour, and also to have a recognized 'Chess
Variant Player of the Year' and also have a universal ranking for variant
players, across a pool of games.  Besides this, IAGO would also like to
have the variant community be able to input in the future of chess, by
having the common works on here lending to the discussion.  All this is
done for mutual benefit to the community, like variant pieces being
produced commercially, and variants being taken as a legitimate form of
chess.

So, for all this, IAGO (again read me seeing what I believe IAGO needs to
do) would like the variant community to come together and push things in
this direction.  Have something out of this efforts that can be used, and
IAGO get behind it.  In this, go for what has been spoken on, and get stuff
happening.

John Smith wrote on Thu, Aug 27, 2009 05:57 AM UTC:
http://chessvariants.wikidot.com/liberation-chess

Examine it, and perhaps you should find insight in the syncretic process
of variants.

Rich Hutnik wrote on Thu, Aug 27, 2009 06:57 PM UTC:
I am not sure what I am seeing with Liberation Chess, outside of the board
looks cool, and we may have a way to handle a range of variants with it. 
Please fill me in on what I am looking for here.

John Smith wrote on Fri, Aug 28, 2009 02:26 AM UTC:
I cited the inspirations for Liberation Chess in the introduction, and I
wanted people to see what elements I have used in the game.

Rich Hutnik wrote on Fri, Aug 28, 2009 08:06 PM UTC:
Thanks for the clarification John.  Please give me insight into how we can
derive a more universal application from this.

John Smith wrote on Fri, Aug 28, 2009 10:24 PM UTC:
Well, what I did was just look at some random variants, picked out some
interesting things from them, and worked a variant around those. If there
are too many special features, I try to blend them together, especially
where common points arise. (Some people don't do this, resulting in some very ugly variants.) Perhaps you can create Chimera #2, Rich.

George Duke wrote on Fri, Aug 28, 2009 11:32 PM UTC:
http://www.chessvariants.org/large.dir/glennsdecimal.html  Meiriqi is syncretic. Syncretic the way Smith coins it.

John Smith wrote on Sun, Aug 30, 2009 04:55 AM UTC:
http://chessvariants.wikidot.com/conversion-chess

Further syncretism. Games of this sort can be considered 'themed' and a
good method of generating themed games is to combine similar points of
existing variants.

Rich Hutnik wrote on Mon, Aug 31, 2009 03:31 PM UTC:
Ok, how about we start a 'syncretism project'?  We create a school of
competitive chess variant playing that involves games that are a mix of two
or more chess variants?

Anyone up for this?

Rich Hutnik wrote on Sun, Sep 13, 2009 07:23 PM UTC:
May I propose the IAGO Chess System be considered as part of this
discussion?
http://www.chessvariants.org/index/msdisplay.php?itemid=MSiagochesssyste

I am of the belief now that the Chess community is settling on Speed Chess
to resolve a lot of its issues.  I would suggest the reasons why be studied
by the variant community.

Rich Hutnik wrote on Thu, Sep 17, 2009 07:25 PM UTC:
Ok, I updated Mr. Smiths Wiki entry.  Please add others here:
http://chessvariants.wikidot.com/drafting-page

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