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Dullahan (another of the aos si that predicts deaths)
oh yeah, i like dullahan http://en.wikipedia.org/wiki/Dullahan another idea could be Abaddon http://en.wikipedia.org/wiki/Abaddon grim reaper http://en.wikipedia.org/wiki/Grim_reaper
Where I found Gazelle is indeed puzzling. Neither Gazelle nor Okapi is in the Oxford Companion to Chess (a book) or on the site All the King's Men. I was beginning to wonder whether I had invented Gazelle myself and forgotten doing so, but this comment confirms that as early as 2003 I was under the impression that it was an established name. When I first used the Gazelle in Great Herd there do not appear to have been any question as to where Gazelle had come from, or suggestions of an alternative. Certainly I do recall any reference to Okapi on the Chess Variant Pages, which is why I used it for a Crooked radial mover with echoes of the Girafrider (the okapi is a relative of the giraffe - cf Rhino in terms of the Nightrider). Returning briefly to amphibian pieces, I should have added that I plan to retain Baron for Ferz+Viceroy as it is a purely coprime piece.
yeah i was suprised i couldn't find the gazelle listed, maybe the website that used to list it has disappeared.
I have decided to go ahead with the switch this weekend as far as square-cell pieces are concerned. The names new to Man and Beast will be as follows, with non-coprime components usually Leaping unless marked $, in which case they are usually Stepping. Frock=Cross+Trechick - replacing Tadpole Gardener=Point+$Dabchick+$Trechick - new Guardian=Wazir+$Dabbaba+$Trebuchet - piece new to MAB Lining=Gardener+Restless - new Liondog=Guardian+Wrestler - piece new to MAB Newt=Elephant+Trebuchet - replacing Rosette Nuke=Tusk+Trechick - replacing Rosebud Restless=Cross+$Tusk+$Trisk - new Toad=Dabbaba+Trebuchet - replacing Treader Toke=Dabchick+Trechick - replacing Trekker Vestment=Mitre+Trechick - replacing Maypole Wrestler=Ferz+$Elephant+$Tripper - piece new to MAB A few brand new 3d and/or hex ones will get in as well, namely Garage=Gardener+Wether Guarantor=Guardian+Weatherer Liner=Lining+Wether Liontamer=Liondog+Weatherer Lucky=Key+Lurch Reckless=Restles+Wether Weatherer=Viceroy+$Eunuch+$Zombie Wether=Saltire+$Key+$Lurch Wrecker=Wrestler+Weatherer Zookeeper=Eunuch+Zombie I am postponing adjusting cubic Amphibian pieces to consider the fact that different pieces are Amphibian in different geometries. The Toad and Newt are Amphibian in all geometries that have them (2d hex has no Frog or Newt), but the Frog has an unbound component in hex-prism. The Vicbaba is Amphibian in 2d hex but Viceroy+Trebuchet, which is Amphibian on a cubic board, is bound to a third of a hex board. Any thoughts on dealing with other geometries, or should I just not bother with Amphibian-themed names beyond the square-cell board?
I love the name Dullahan very much. It has inspired a new experimental army for CwdA, named the Fearful Fairies, to be pulished here soon.
Some more piece names. Most of them can be found in the Schwalbe list http://www.dieschwalbe.de/lexikon.htm or on Jerome Grimbert's site http://jgrimbert.free.fr/pieces/indexa.html Saurians: cK - Atlantosaurus cQ - Dinosaurus cB - Brontosaurus cN - Hippopotamus cR - Mammoth Combinations with a pawn: p+B - Griff p+N - Dragon (german: Drache) p+R - Ship (french: Bateau) p+L - Lama (L is Camel in Betza notation ...) p+D - german: Hornochse (literal translation Horned Ox, meanig Blockhead) Maybe we could call it Hornox in english? Sea pieces: sea-K - Poseidon sea-Q - Sirene, Mermaid sea-B - Nereide sea-N - french: Hippocampe (sea horse). In fact, a sea-Moo. sea-N - french: cavalier marine (sea knight) truly hippogonal piece, almost useless on 8x8 sea-R - Triton Some other pieces: The Camelrider has a special french name: Mehari The Taxi is a pawn with an additional backward move, it can go up to 3 steps forward from the first rank.
'Saurians:
cK - Atlantosaurus
cQ - Dinosaurus
cB - Brontosaurus
cN - Hippopotamus
cR - Mammoth'
and the man choosing those names must have been a Doesnthaveathesaurus! Those are really terrible choices - just two genuine specific dinosaurs, one generic, and two names with nothing 'saurian' about them. A modern-day child could name five kinds of dinosaur. At one point I was tempted to use dinosaur names for Bent hex-prism pieces but shied away as Dino-Czars already used such names - including Brontosaurus. Regarding names without dinosaur connections, Man and Beast 09 has a piece namer Hippopotamus and Man and Beast 11 a suffix -mammoth as an offshoot of -mastodon.
cK - Atlantosaurus
cQ - Dinosaurus
cB - Brontosaurus
cN - Hippopotamus
cR - Mammoth'
and the man choosing those names must have been a Doesnthaveathesaurus! Those are really terrible choices - just two genuine specific dinosaurs, one generic, and two names with nothing 'saurian' about them. A modern-day child could name five kinds of dinosaur. At one point I was tempted to use dinosaur names for Bent hex-prism pieces but shied away as Dino-Czars already used such names - including Brontosaurus. Regarding names without dinosaur connections, Man and Beast 09 has a piece namer Hippopotamus and Man and Beast 11 a suffix -mammoth as an offshoot of -mastodon.
I don't think all the Saurians were named by one person at one time. don't have sources to early problems for the saurians, but I suspect the Hippopotamus even predates the term saurian. Note that also the locust (an old problemist piece) is technically a sauiran (a saurian grasshopper).
When you said that a Locust was a Saurian Grasshopper I suspected that this was not strictly true and checked the defintions of the three terms. The Grasshopper moves to an empty or enemy-occupied cell as normal, except that the previous cell must be occupied by a piece of an army, which does not get captured. A Saurian Grasshopper is the same except that the destination must also be occupied, but by an enemy that does get captured. The previous cell's occupant still does not get captured. A Locust's destination cannot be occupied, and it is the cell before the destination that must be occupied by an enemy that gets captured. In summary, the Locust and Saurian Grasshopper are different pieces.
Sigh, I always get confused by grasshopper/locust, because the two terms are too close semantically, and I rarely do something with one of these two pieces. Charles' description of the two is perfectly right. Locusts take by overhopping, while grasshoppers are restricted korean cannon-style pieces. Sea pieces are locusts with additional non-capturing moves.
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