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Heck, unstack all the pieces, and turn the game into Maharaja and the Sepoys.
Definitely reverse the values of bishop and rook. I suppose the prohibtion on splitting the last king even to form another king is to limit the king's mobity, else last king facing capture could move as a split off a bishop and fuse with a rook all the way accross the board. I wonder if this prohibition is needed for playabilty. My guess is that the case where my king is captured, I capute the enemy king, but opponent can't form a new king on the next turn would be a draw. I think I would prefer the simpler rule "a player who has no king at the start of his turn loses."
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This is certianly an interesting idea. The assignment of chip count to pieces though seems strange. Why should a rook only be 3 chips? It seems you'd immediately want to turn your bishops and knights into rook+pawns.