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Although this is called Chess vs Strong Makruk, all it describes is Strong Makruk.
I have replaced the setup diagram with Chess and (Strong) Makruk pieces. I mention that the Chess army has the same pieces and rules as orthodox chess. I also added commentary on strategy for both the Chess and Strong Makruk armies in the Notes section.
I made the description of the Nobleman clearer for someone who cannot see or follow the link, and then I approved this page.
Thanks, Fergus.
Peter Aronson allows (optional) promotion to a Silver General on your 6th, 7th and 8th ranks in his 2001 variant Gothic Isles Chess. Promotion to a more valuable piece on your 8th rank is only possible when it has been previously captured by your opponent.
"Mandatory promotion of a Pawn to a Silver General of the same color on the player's 8th rank" is the rule in my 2005 variant Shatranj Kamil (64). I am not entirely happy with my decision to keep a Ferz in my game - I sometimes think about having a stronger piece next to the King, as in the Strong Makruk army.
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There seems to be a typo in the promotion rule for Strong Makruk (Kuhn instead of Kohn).
The diagram is rather ugly cut & paste work.
I guess it should be possible to make an Interactive Diagram for this variant, though; it falls in the category of 'regular variants', which only differ from orthodox Chess by having different sliders, leapers and their compounds and board-size parameters.
I once tested the effect of limiting the promotion choice to weaker pieces, (like only Knights), and it turned out there almost wasn't any. I suppose that in practice promotions can almost always be prevented by sacrificing a minor for the Pawn that is going to promote or has just been promoted. So promotion is worth a minor. For promotion of pieces weaker than a Knight (such as Silver or Ferz) this might no longer be true, though.
Macro Makruks
White: | ||||
Black: | ||||
files=8
ranks=8
satellite=cwda2
graphicsDir=/cgi-bin/fen2.php?s=50&p=
promoZone=0
squareSize=53
graphicsType=
lightShade=#e9991c
darkShade=#e9991c
coordColor=#d5c194
rimColor=#a94e21
borders=1
firstRank=1
useMarkers=1
pawn::ifmnDfmWfceF::a2-h2,,a7-h7
morph=*
knight:N:::b1,g1,,b8,g8
bishop::::c1,f1,,c8,f8
rook::::a1,h1,,a8,h8
queen::::d1,,8
king::::e1,,e8
|
Choose the armies through the buttons. (Clobberers vs Clobberers will work!) |
ifmnD
doesn't seem to work.
Edit: My bad.
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ifmnD
doesn't seem to work.
I think this was already fixed; try refreshing the browser cache.
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