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Here is something I found posted in a Gnostic interpretation of chess and its history. The web source is http://www.goddesschess.com/chessays/calvognosis2.html . I have, as usual, corrected punctuation, spelling, capitalization, spacing, and such superficial matters:
<p>The German historian Johannes Kohtz (1843-1918) supposed that in the protochess the Rook was also a jumping figure, with a mobility limited to a third square. So the squares accessible to a Rook in h1 would be f1 and h3, and later in the game f3, d3, d1, b1, b3, b5, d5, f5, h5, h7, f7, d7 and b7. His theory makes a lot of sense (in spite of Murray's rejection after long arguments by post), because the three jumping pieces (Alfil, Knight, and Rook) represent a diagonal, hook-curved and rectilinear movement of the same range. It also expresses a perfect ranking order: The King and the Knight are the only pieces which can move to any of the 64 squares. The Firzan has half of the board, 32. The Rook half of that, 16 squares. And the Alfil, half of that, 8.
<p>The striking fact, unnoticed by Kohtz in his last work of 1917, is that a jumping Rook produces also the same magic sum of 260 in the Safadi or in the Mercury board. For instance: 57-6-43-24-40-27-54-9=260. The same happens in the previous and more widely known magic square of Mercury. The four corners of each quadrant of 4x4 in the magic board sum half of the constant, 130. This reinforcement of Kohtz's theory seems to me decisive.
<p>The marvellous Safadi board has, in all probability, predetermined the different movements and classes of pieces in protochess. However, once the Arabs acquired the game from the Persians, the Rook evolved into a long range piece, becoming the most powerful element of the chess army. This evolution can be explained logically as a necessity once the idea of checkmate has appeared, again according to Kohtz. In the first legend of Firdawsi, the game re-discovered by Buzurdjmir was as follows:
'The sage has invented a battlefield, in the midst (of which) the king takes up his station. To left and right of him the army is disposed, the foot-soldiers occupying the rank in front. At the king's side stands his sagacious counsellor advising him on the strategy to be carried out during the battle. In two directions the elephants are posted with their faces turned towards where the conflict is. Beyond them are stationed the war horses, on which are mounted two resourceful riders, and fighting alongside them on either hand to left and right are the turrets ready for the fray.'
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Note from John Ayer: 'turrets' is a definite mistranslation and anachronism.
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By the number of pieces it is easy to know that in this game the board was of 8x8 squares, though nothing is said about the rules of movement or the aim of the game. This gap is filled in the second Firdawsian chess legend about two half brothers Gau and Talhend (two typical Persian names), the latter being killed by the former during a civil war. To explain to the queen of 'Hend' who was the mother of both how her son came to die, the game of chess, which represented a battle, was invented. But it is a different game. The board is 10x10 and had perhaps a dividing line in the middle, as in today's Chinese chess, because the text says:
'This (the game) represents a trench and a battle field onto which armies had been marched. A hundred squares were marked out on the board for the manoeuvring of the troops and the kings' which is also a board of 10x10 cases, where is impossible to build a 'perfect Caissan magic square' like Safadi's. This time the movement of the pieces is described. There are three pieces jumping to a third square in diagonal, rectilinear or hook-curved direction. But there is a fourth piece which was the most powerful of all: 'None could oppose it, but it attacked everywhere in the field'.
<p>This piece must be the long-ranging Rook, the most powerful figure of the set. Again according to Kohtz's theory, instead of the previous jumping Rook, the long-ranging Rook was adopted as well in the 8x8 board as a necessity once a checkmate becomes the main goal of the game. Check and check-mate have already appeared, as the beautiful text explains:
<p>'If a player saw the king during the struggle he called out aloud, 'King, beware!' and the king then left his square, continuing to move until he was hemmed in. This occurred when every path was closed to the king by castle, horse, counsellor or the rest of the army. The king, gazing about in all directions, saw the army encircling him, water and trenches blocking his path and troops to left and right, before and behind. Exhausted by toil and thirst, the king is rendered helpless; that is the decree whch he receives from the revolving sky.'
<p>Where did the new idea came from? Since the moment when the fate of the king decides the victory in the game, the value of this piece increases enormously because of its 'divinization' and inviolability. In a way, chess has become a monotheistic game. The cultural atmosphere in ancient Persia fits well with the implicit idea. In contrast to Greece, were a king was only 'primus inter pares', basically equal in his human nature to his subordinates, a Persian 'Shahanshah' was worshiped almost as a God. 'The ruler possessed a special quality in the eyes of his subjects, which was called 'farn' or 'farr' in New Persian, 'farrah' in Middle Persian, 'xvarana' in Avestan. Originally meaning 'life force', 'activity' or 'splendour', it came to mean 'victory', 'fortune' and specially the royal fortune' (R. Frye.op.cit. p.8)
<p>There is a well known story in the biographies of Alexander the Great. At his beginning, he was a 'normal' Greek leader, but after conquering the Persian throne he warmed to the way Persian courtiers treated him as a God. He intended to receive the same 'proskinesis' from his countrymen, but Callisthenes refused to genuflect and was murdered in revenge by Alexander's hand. The 'agon' in chess and its voluntaristic message points basically to a Hellenistic background. But 'Shah-mat' in chess, an expression which has kept its Persian root in all languages during the chess evolution, may have its origin in the influences irradiating from Persian cultural ground.
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End of quotation. The description of the king perishing of exhaustion and thirst seems to me to be strongly influenced by the miserable fate of the Imam Husayn at Karbila. Note that, while 'Shah mat' does indeed mean 'The king is dead,' the king cannot actually be killed, and the Persian phrase is a corruption of 'Shah-i-mandaz,' 'The king is helpless.'
<p>Now, assuming this conjecture, we have a pre-chess on an eight-square board with king and ferz in the central files, flanked by alfil, knight, and dabbabah, with single-step pawns on the second rank. The conjecture assumes that check and checkmate had not appeared, so perhaps the battle was to the annihilation of one side. Does anyone consider this a reasonable conjecture? I will welcome any actual discussion, whether favorable or otherwise to the hypothesis.
<p>According to Murray's _History of Chess_, one early attempt to improve chaturanga, while still in India, was to change the alfil to a dabbabah.
The changes described by John Ayer are possible, but to me it suggests a need felt by the introducers of the modern Bishop and Queen to justify such radical changes. The change to what became the Bishop would seem more respectable if the same had happened to the Rook a millennium earlier. The growing and reshrinking of the board also has modern echoes in Courier.
Kohtz's idea is that the same thing did happen a millenium earlier: that the original piece on the corners was what we now call a Dabbabah, and that it was joined and then replaced by the Rook.
im from new zealand yeah thats right and next rugby world cup well win woo hoo go the all blacks good site though
<p>I am implementing this game for ChessV, but am unclear about the pawn promotion. It says that a pawn can only promote to a specific type, and only if a piece of that type has been captured. So what if no piece of that type has been captured? The pawn moves to that square and stays there forever? or stays there until a piece of that type is captured? or just disappears? or isn't even allowed to move to the eigth rank in the first place? And does this apply to the E1 and D8 squares?
<p>And I'm probably reaching here, but anyone know if there was a repetition rule?
needs more info for me 2 write my research paper for history. i am writing about the significance of the pieces. post more information on it. i will be back fri. to check it out.
For historical research, may I recommend Murray's classic, 'A History of Chess'. It should be in print or available at a good library: http://www.chessvariants.com/books.html#bookmurray
Murry's book is an excellent source of games though historically speaking it now appears out of date. At this moment the evidence supporting Shatranj & even Chinese chess as being older than Chatarunga is overwhelming. Even on this page the words 'what could be chess pieces' 'doubted by some' are used. All thats missing on this brilliant site is an history section. I'm sure your presentation would be much more interesting than some sites, where opinions are expressed rather than facts.
I am confused about pawn promotion. It says 'A pawn may only promote on b8 to a knight, and only if a player has already lost a knight' ... What if the player has lost no Knight? can the pawn still more there? If so, what happens if a Knight is captured later? Thanks!
I play Chaturanga again now in GC, but have not yet checked Murray's 'HOC' about this apparent ambiguity. 1000-1400 yrs. ago there were not so many programmers or lawyers to obsess every eventuality. Seriously, pieces are much more active than the one-step-only pawns, so it hardly comes up. I interpret that if you move Pawn to an 8th square, when ineligible to promote, it sits there and cannot move again.
Why would it have to stuck permanently? What would happen if the appropriate piece was captured? I know of some more recent forms of Chess where a Pawn reaching the promotion rank stayed a Pawn until a back-rank was captured, allowing instant promotion. This was abandoned in favour of free promtion due to a general dislike of some of the odder results, e.g. a capture being disallowed because the captured piece would reappear aand put the King in check. Personally I don't find this much different from a capture being disallowed because the would-be captor is pinned.
Charles Gilman does not describe Chaturanga promotion as it was played from yr. 600 for many centuries. It looks like Chat. Pawns stop and cannot move from the last rank on any one of three conditions: (1) if at e1 or d8 (2) if at d1 or e8 and Ferse is still in play (3) if at any other square-8 and one's paired same-array-filed pieces are on board. Shatranj, overlapping historically by yr. 700, primarily changes the very promotion rule to Ferse-only (what it is eventually called), eliminating those no-promotion cases. Makruk (What's New last week) preserves to present day that 'weak-Queen' ferz promotion. To players, no promotion at times after 6 steps brings to bear strategic considerations. It can mean waiting at rank 2 or 7; or moving to 1 or 8 and not promoting, but blocking or abetting checks, or even winning by forcing stalemate.
i have to give a speech on chess does anyone have any good websites on the histry of chess?
May be you find something interesting on http://en.wikipedia.org/wiki/Timeline_of_chess or http://history.chess.free.fr/variety.htm
In accompanying Comment under Chaturanga here 11.May.02(Scroll down), Ralph Betza says, 'The average of my chess skill and my variant skill is far higher than anybody else--and I am not ashamed to claim that my average of the two skills is higher than the divine Parton or the superman Fischer...' Interesting. All the more unfortunate no word from Betza since about August 2003 precisely when Game Courier was coming aboard. Imagine play of Chess-Different-Armies at some Fischer level a la Betza.
Ralph Betza: FIDE Master
<p>I believe that his title requires a previous FIDE rating of 2300 or more. Search the forgotten corners of the Web and you may still find a copy of the 1994 USCF ratings list, giving his national rating as 2330. Ralph was kind enough to play a few chess variant games with me by email in the late 1990s. Currently he is mostly invisible, apart from the odd post on the newsgroups by 'gnohmon'.
Ralph Betza in Japan: October 1997
<p>After examining my old email files, I can state that Ralph was playing Go in Tokyo at that time, but not Shogi. Even then he was 'semi-retired' from chess (and variants). Too bad he never had the chance to play in some sort of 'IRON MAN WORLD CHESS CHAMPIONSHIP' - involving equal numbers of games of FIDE Chess, Shogi, and Xiangqi. Perhaps www.chessvariants.org should arrange a triple-variant ladder tournament for those interested.
Yes, I should have noted Ralph Betza's CVP comments too are signed 'ghohmon', when quoting his (Chat. 11.May.02) statement 'the average of my chess skill and variant skill is far higher than...divine Parton or superhuman Fischer.' The very same Comment here begins, 'Chess variant people often like to make new rules more than they like to play the games; and often also they are less skillful at playing the games...' Lots more insight in just that one comment.
For the most part, this is a good page on Chaturanga. However, it doesn't say what happens when a pawn reaches the King's starting square. Does it promote to a prince, as in Tamerlane's Chess? That doesn't seem likely, because princes are mentioned nowhere on the page. Maybe the pawn just stays there without promoting. Or does it promote to a Counsellor? Another thing--some earlier comments discussed whether 2 or 4 player chaturanga was older, with the theory that 4-players was the first version being 'refuted' almost immediately. However, I have some evidence which seems to suggest that the four player game was older. It's the name of the game--literally! According to this site, Chaturanga means 'quadripartite'. The 'official' theory is that it refers to the four types of pieces. Pawns (soldiers), elephants, rooks (chariots), and horses. However, I find that hard to believe. It seems to me that the armies are actually 'pentapartite', because wouldn't the Counsellor count as a fifth part of the army? Or am I missing something important? I see no reason why the name Chaturanga (quadripartite) couldn't have originally referred to the four players playing the game, and then when the four was reduced to two, someone came up with an explanation ('four types of pieces') to justify keeping the same name. I'm only an amateur chess-variantist right now (I don't have access to Murray, Gollon, or any of those books) so any replies would be appreciated.
I just re-read the rules, and a pawn reaching the King's square simply stays there (it doesn't promote.) I guess I just missed that when I read the rules the first time. Sorry! I played Chaturanga with a friend a few days ago, and it's really slow-moving. It's also very hard to get a checkmate on your opponent especially if you don't have a Rook. I don't like the elephants the way they are, but the pawn promotion rule is interesting (I like it better than the promotion rule in orthodox chess). But the stalemate rule is weird. To me, stalemate should be a victory for the player who immobilizes his opponent, not a loss. After all, that's what a real war probably would be like.
Since I don't presently have access to the books by Murray or Gollon, I can't check on the accuracy of what this page says, but I am suspicious of some details. Other accounts I've found of Chaturanga say that it is essentially the same game we know as Shatranj. For example, Pritchard says this, and so does Cazaux. Yet the rules given here differ in some respects. In Shatranj, Kings face Kings and Councellors face Councellors in the opening position, Pawns promote only to Councellors, and the player who stalemates his opponent wins. Since I'm planning to write a rule enforcing Game Courier preset for use in the tournament soon, I'm hoping someone with access to Gollon or Murray would check up on these details and report back whether this page accurately states the initial position, the Pawn promotion rules, and the rule that delivering stalemate is a loss.
I have a copy of Gollon's book. I can check this out later today. EDIT: Checked it. The book I'm using is Gollon's Chess Variants Ancient, Regional, and Modern, first edition. According to this book, the starting position and stalemate rules are correct. However, the promotion rule listed here is inaccurate. First of all, pawns do not promote to the piece which started on the promotion space, but to the 'master piece' of that file. In other words, the piece of yours that started in that file is the one that determines promotion, not the one of the opposing army. This only has ramifications in the central two files. Gollon's rules also require the actual piece that started in the file to which the pawn will be moving to have been lost, not just a piece of the type. (The example given is that a pawn cannot promote in the C file until his elephant which started in the C file has been lost.) Additionally, according to Gollon, a pawn may not even move to the last rank unless it is able to promote, which is not stated here.
I've thought of one more question concerning the rules stated on this page. Assuming that the Pawn promotion rules here stated are correct, they aren't fully specified. Can a Pawn move to the last rank even when there is nothing for it to promote to? If so, does it wait around until there is a piece for it to promote to? If not, can it still check a King when it can't move to the last rank? This gives four possibilities. 1) The Pawn can advance even when it can't promote, and it just remains on the last rank unable to ever do anything more. 2) The Pawn can advance even when it can't promote, and when an available piece is captured, it promotes to it. 3) The Pawn can neither advance nor check when there is nothing for it to promote to. 4) The Pawn can't advance when there is nothing to promote to, but it can still check. Does anyone know if Murray or Gollon addresses this issue? Or does this rule only come from a more recent Indian variant, making the matter moot concerning Chaturanga? In The Encyclopedia of Chess Variants, Pritchard mentions this rule in connection with more recent Indian variants under his INDIAN C entry, but he does not mention it under his CHATURANGA and SHATRANJ entries. Could Gollon have confused what Murray wrote about Chaturanga with what he wrote about more recent Indian variants and so have misreported its rules?
Thanks for reporting what Gollon says, Jared. My last comment got posted before I saw the update to your post. Your comments partially answered the questions I raised, namely by narrowing down the possibilities to #3 and #4. Would you know if Gollon has specified which is correct? Also, I still have concerns about whether Gollon has accurately reported on what Murray wrote. Murray wrote a large scholarly text whose focus is more on history than on clearly laying out the rules to specific games, and I expect Gollon used Murray as his primary source. So if anyone has access to what Murray wrote, reporting on it will still be very helpful.
I wish you all good luck in tracking down references. Sad to say, we have no record of the reasoning behind the rules of historical chess variants. For example, I read that in Chaturanga the player who stalemates his opponent loses the game. This might have resulted from a combination of the following two rules:
'A move that gives stalemate to the opponent is not allowed.' - Sittuyin (Burmese Chess)
'The game is finished if one player makes an illegal move; This player loses the game.' - my 2005-03-09 comment on Shogi (Japanese Chess)
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