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I would really appreciate it if someone could give me some feedback on this game so far. That would help a lot.
I would like to help you but you need to put some more effort in writing the article. There are tools on this website which help with pictures!
Before drawing my diagram, I was wondering what would be the best pieces to use for peasants, guards, and treasurers. For the rest I will just use the standard chess pieces.
Interesting. Probably not a "chess variant" by most folks' standards (but that wouldn't stop me from publishing).
The scoring desperately needs some examples. The freezing of secured territories is particularly confusing. And how do larger territories score or become secured?
An example diagram is ready for you and the points calculation for a territory. I'll do latter on some more calculations for you for the remaining territories.
Replicating the local conditions (say, the 3x4 rectangle) before the example would be helpful for following along. Formatting the scoring in a table may also be nicer?
I didn't see anything in the example that seemed to match this rule:
Two, or more pieces of the same kind ( two or three, or more Knights, two or three, or more Rooks etc.) controlling a territory have their values multiplied first (before being added to the overall value of the group).
An omission, or did I misunderstand?
I believe this game deserves more attention from the editors. I know, the game is quite unusual, and people prefer to stick to more classical chess variants, but please, give it a chance.
Can you provide the scoring for the example?
In particular, are c5 and d6 "joined"? It's not clear from the description what exactly that means, and what "control" means.
The game end also seems a little fuzzy; won't someone just refuse to move as soon as they're ahead at the beginning of their turn?
I do like the simplifications you've made so far.
Just made the calculations for this example. Please let me know if there is anything else to consider.
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Hope this game makes sense. I still have to figure out the game dynamics and if there is anything that needs to be changed/improved. Latter on I will publish a real example diagram and analyse some of the possible moves and territory value counting.