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Colorful Osmosis ChessA Zillions-of-Games file
ZIP file. All basic pieces are colorbound or colorwithching and can create compounds. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Michael Nelson wrote on Fri, Oct 27, 2023 09:38 PM UTC:

This page should be ready for publication.


H. G. Muller wrote on Sat, Oct 28, 2023 07:57 AM UTC in reply to Michael Nelson from Fri Oct 27 09:38 PM:

I wonder if it has any use publishing pages for ZRF files of variants that have no description here.


💡📝Michael Nelson wrote on Mon, Nov 13, 2023 07:28 PM UTC:

This item now contains a description.


💡📝Michael Nelson wrote on Mon, Nov 13, 2023 07:29 PM UTC:

This item now contains a description.


💡📝Michael Nelson wrote on Wed, Nov 29, 2023 05:09 AM UTC:

Put this on hold for a while. I want to add more sample games to the .zip file, as well as the updated .zrf.


💡📝Michael Nelson wrote on Sat, Dec 2, 2023 12:57 AM UTC:

I notice Zillions is rather fond of the "Four Camels" opening. Indeed it once played an "Eight Leapers" opening. Getting and keeping a compound piece when the enemy doesn't is normally a winning advantage.


💡📝Michael Nelson wrote on Sat, Dec 2, 2023 01:30 AM UTC:

Zipfile containing revised zrf, images and ten sample games included has been uploaded.


Jean-Louis Cazaux wrote on Sat, Dec 2, 2023 07:38 AM UTC in reply to Michael Nelson from 12:57 AM:

I also noticed that Zillions is always playing long leapers first. It does that in most of my own creations too, with Camels, Giraffes or Zebras, etc.


H. G. Muller wrote on Sat, Dec 2, 2023 12:41 PM UTC in reply to Jean-Louis Cazaux from 07:38 AM:

This is because such general programs, for lack of specific information, used the same table for the centralzation bonus for many pieces. So the pieces that can move the greatest distance towards the center will bring in the largest advantage when doing so.


💡📝Michael Nelson wrote on Fri, Dec 15, 2023 02:57 PM UTC:

Fixed a subtle bug in the zrf. Due to a typo, a black pawn in the j-file could not promote except by capturing. I noticed it by observing a Z vs. Z game where Black blew an easy win by persistently failing to move a pawn from j3 to j2 and promoting, eventually letting White escape by a perpetual check draw. BTW, the Harvestman (and Harvestman compounds) are quite good at saving a lost game by perpetual check on a relatively empty board.

Corrected .zrf uploaded.


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