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This is certainly a novel idea. However, I must ask you to clarify what you mean by "jumping over a friendly Pawn in its starting position."
Does this mean jumping over the Pawn like a Checker would an enemy Cherker (land on square immediately on the other side of a checker)? Or does this mean something else? How does this change if the condition that the Pawn must be on its starting square is removed?
In the second house rule about the special move for the Knight, is this bound to the same restrictions as the special moves for the other pieces? If so, then the Knight would never be able to jump horizontally, as it starts behind all the Pawns.
Also, if a Pawn jumps over another friendly piece on its first move, how does that affect en passant captures?
I updated the description and changed the rules of the game a bit. I hope its ok now. Please let me know if you have any questions or concerns.
It is definitely an improvement. However, I think this page would really benefit from some images showing what you mean. If you want an easy way to generate such images, the Musketeer Chess Board Painter is an excellent option.
Also, as it is now, the last variant appears to be the same as the base game.
Hmmm...I guess you technically managed to make the page good enough to be approved without images. There's something you don't see every day. I am really on the fence here...
I guess I'll approve it and see what happens.
Oh...wait. Are there any restrictions on the directions you can jump Pawns in (apart from the Knight, whose directional restrictions are well-defined).
All pieces move in the directions defined in traditional chess (only the Knight can additionally move in orthogonal directions if we play with the second rule).
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My submission is ready