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Random No Castling Chess. Members-Only Random chess without casting. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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ChessCraftA computer program
. An Android app for playing Chess variants.[All Comments] [Add Comment or Rating]
Stuart Spence wrote on Sun, Sep 22, 2024 03:29 PM UTC:

Hello. I'm the creator of ChessCraft. I can't seem to figure out how to edit this page though. I'd like to add some details (it's also available on Steam, creator's name, slightly better description of what it does, etc).


H. G. Muller wrote on Sun, Sep 22, 2024 04:28 PM UTC in reply to Stuart Spence from 03:29 PM:

This page is just for presenting an external link, and such pages should not contain much other info. The content at the link should speak for itsef. Of course you can create a new page for Chesscraft that would contain an extensive description. (Through https://www.chessvariants.com/index/membersubmission.php )


Alice Courier Chess. Members-Only Alice Chess with two Couriers (BW) and a Jester (two step Ferz). (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]

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Zillions of Games. It can play an endless variety of abstract board games, and we have a large collection of Chess variants you can play on it.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Mon, Sep 23, 2024 02:35 AM UTC in reply to Fergus Duniho from Sat Sep 21 08:28 PM:

I played four more games of Chess between my two computers today, and the results were more inconclusive. With 2 seconds of thinking time, each played White once, and White won both games. With 3 seconds of thinking time, my new computer won as Black, but the game was a draw when it played White. These results give a slight edge to the new computer, but the results were closer than yesterday. It's probably thanks to the collapse of Moore's Law that the CPU cores in my new computer are not leaps and bounds better than the ones I got 12 years ago. This is why CPUs started to increase in number of cores instead of in clock speed.


H. G. Muller wrote on Mon, Sep 23, 2024 05:42 AM UTC in reply to Fergus Duniho from 02:35 AM:

The rule of thumb is that engines gain about 70 Elo for each doubling in speed or thinking time (100 ln(speed)). Ofcourse it is difficult to know the speed advantage the new computer gives to Zilions, as, as far as I know, Zillions does not print the number of positions it has searched. But you could benchmark this with some other chess engine.

Tests with as few as 10 games are usually meaningless. The statistical error in the result of a match of N independent games is 40%/sqrt(N). For N=10 that amounts to 13%, and each 1% score difference equates to about 7 Elo. So the standard deviation of the measured Elo difference would be nearly 100 Elo, more than you would get from a speed doubling. To have a good chance (like 86%) that a speed increase of (say) 21%, (~21 Elo or 3% result improvement, i.e. expected match result 53%) would result in winning a match you would need about 170 games. 


Aurelian Florea wrote on Mon, Sep 23, 2024 01:06 PM UTC in reply to H. G. Muller from 05:42 AM:

I'm not sure about the base of the logarithm you are talking about. Is it 2 or e? Anyway for larger boards things are probably even worse, I'd assume.


H. G. Muller wrote on Mon, Sep 23, 2024 01:11 PM UTC in reply to Aurelian Florea from 01:06 PM:

This is natural logarithm (base e). So ln 2 ~ 0.69, i.e. 69 elo for a speed doubling.

This is for engines playing orthodox chess, and seems to be quite universal. (Except when the level of play gets so high that almost all games end in a draw; then doubling the speed doesn't give so much Elo gain anymore, because even a perfect player can only beat a weaker player when the latter makes an error.)


🕸📝Fergus Duniho wrote on Mon, Sep 23, 2024 05:29 PM UTC in reply to H. G. Muller from 05:42 AM:

To have a good chance (like 86%) that a speed increase of (say) 21%, (~21 Elo or 3% result improvement, i.e. expected match result 53%) would result in winning a match you would need about 170 games.

That's too many to do manually. Even if I manage to get them to play each other automatically, I would have to start each game manually. I figure that in terms of clock speed, the two CPUs are close enough that neither will have much advantage over the other. While the new computer can boot up faster and operate more responsively, this is due to improvements other than clock speed. Back when Zillions-of-Games came out, clock speeds were increasing very quickly, and I was hoping it would get more powerful on newer computers. But clock speeds have now reached a plateau where other improvements, such as adding new cores or instructions to the CPU, are more cost effective. So, as far as using Zillions-of-Games goes, I don't think my new computer is significantly better.


@ H. G. Muller[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Tue, Sep 24, 2024 02:39 AM UTC:

I discovered one last bug. The highlights of the crosses for the royal pieces and anti-trading rules are no longer being displayed correctly.

Bug Example shown below. To replicate, simply move the Lions close to each other or the King close to an enemy piece.

files=12 ranks=12 promoOffset=21 promoZone=4 maxPromote=18 promoChoice=+ royal=100 protected=20 protected=31 counterStrike=20 counterStrike=31 tradeThreshold=2 royal=21 royal=29 stalemate=win graphicsDir=https://www.chessvariants.com/graphics.dir/mnemchushogi/ whitePrefix=b blackPrefix=w lightShade=#ffe682 darkShade=#ffe682 graphicsType=png?nocache=true symmetry=rotate squareSize=35 firstRank=1 newClick=1 Pawn:P:fW:p:a4-l4 morph=| Go Between:I:vW:i:d5,i5 Copper General:C:vWfF:c:c1,j1 Silver General:S:FfW:s:d1,i1 Gold General:G:WfF:g:e1,h1 Ferocious Leopard:F:FvW:f:b1,k1 Blind Tiger:T:FsbW:t:e2,h2 Drunk Elephant:E:FfsW:e:g1 Phoenix:X:WA:x:g2 Kirin:O:FD:o:f2 Lance:L:fR:l:a1,l1 Reverse Chariot:A:vR:a:a2,l2 Side Mover:M:sRvW:m:a3,l3 Vertical Mover:V:vRsW:v:b3,k3 Bishop:B:B:b:c2,j2 Rook:R:R:r:c3,j3 Dragon Horse:H:BW:h:d3,i3 Dragon King:D:RF:d:e3,h3 Queen:Q::q:g3 Lion:N::n:f3 King:K:K:k:f1 Tokin:+P:WfF:p2: Drunk Elephant:+I:FfsW:i2: Side Mover:+C:sRvW:c2: Vertical Mover:+S:vRsW:s2: Rook:+G:R:g2: Bishop:+F:B:f2: Flying Stag:+T:vRsWF:t2: Prince:+E:K:e2: Queen:+X:Q:x2: Lion:+O::o2: counterStrike=20 White Horse:+L:vRfB:l2: Whale:+A:vRbB:a2: Free Boar:+M:BsR:m2: Flying Ox:+V:BvR:v2: Dragon Horse:+B:BW:b2: Dragon King:+R:RF:r2: Horned Falcon:+H:BbsRfWfDfcavWfmabW:h2: Soaring Eagle:+D:RbBfFfAfcavFfmabF:d2:


Alice Courier Chess. Members-Only Alice Chess with two Couriers (BW) and a Jester (two step Ferz). (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]

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12 Miles for Glory. Members-Only Pawn promotes to common pieces, but returns to turn into stronger ones. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]

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@ H. G. Muller[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Sep 25, 2024 05:59 PM UTC in reply to A. M. DeWitt from Tue Sep 24 02:39 AM:

seems I inadvertantly deleted too much in the latest patch; the routine Illegal(), which tests legality, was no longer called at all.

I fixed that now.


Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
David Paulowich wrote on Fri, Sep 27, 2024 02:53 AM UTC:

diagram

WHITE TO PLAY AND WIN (FIDE Chess position by Troitsky)

But there is no winning plan for the same position on the first board of a game of Alice Chess, as after 1. Ne4 d2 2. Nf6+ Kh8 3. Ne7 d1=Q 4. Ng6 the Black King is not even in check. Note that the Black KIng is inverted in the second diagram to indicate that it is the solitary piece on the second Alice Chess board.

diagram


@ Stuart Spence[All Comments] [Add Comment or Rating]
HaruN Y wrote on Fri, Sep 27, 2024 05:54 AM UTC:Good ★★★★

Ironwood

files=6 ranks=6 promoZone=1 promoChoice=LUG graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K borders=0 firstRank=1 coordColor=#a19d94 rimColor=#56301d darkShade=#663d24 lightShade=#7b4c2d shuffle=N!BLGK peasant:P:fmWfceF:pawn:a2,b2,c2,d2,e2,f2,,a5,b5,c5,d5,e5,f5 knight:N:N:knight:c1,,a6,f6 bishop:B:B:bishop:b1,e1,,b6,e6 manticore:L:fhcNfhscQmKfhsK:lion:,,c6 unicorn:U:NmQ:unicorn: gryphon:G:BmR:gryphon:a1,f1 king:K:K:king:d1,,d6

But with shuffle.


Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Fri, Sep 27, 2024 07:49 AM UTC in reply to David Paulowich from 02:53 AM:

It should not come as a surprise that elementary end-games can be completely different in Alice Chess. The pieces only superficially mimic the orthodox pieces, but in fact are completely different beasts: they are al locusts, which capture in passing, and should end on an empty square. So one cannot assume end-games like KBBK, KBNK or KNNK get the same result as in orthodox Chess. I am not sure if it has ever been studied whether these end-games are general wins.

KRK (and hence KQK) seems winnable, because a King is rather vulnerable in Alice Chess: it is not only forbidden to end on a square that is attacked, but also to pass through one. So Alice pieces are pretty good at confining a King; it does not really matter which board they are on. That means a Rook confines a King just like it would in orthodox Chess, and putting the Rook on the same rank or file as the bare King while you have opposition drives the bare King back in the same way, even if it would not actually check because it is on the other board. So the technique is pretty much the same.

Only for delivering the mate you have to be careful that the Rook actually checks, or it would be stalemate. Which is not entirely trivial, because pieces cannot triangulate in Alice Chess. But when a bare King gets confined to a1-b1 with the other King on b3, a Rook on the c-file can either go to c1 in one or two moves to get it on the right board, and to make sure the bare King is on a1 in both cases an extra King move b3-a3 can be played

The Troitsky study exploit the fact that two Knights can easily force stalemate, so that KNNK would be won if stalemate did not cause an instant draw (e.g. because it is an instant win, or forces the opponent to pass a turn). The extra Pawn provides moves that spoil the stalemate to achieve a similar effect, giving one of the Knights time to manoeuvre to the mating square while the black King stands trapped in a corner. But there still is a deadline in achieving this, as at some point the Pawn will promote, and the moves of the resulting Queen will no longer be irrelevant.

In the shown position the Knight is just in time to deliver mate before the Queen can be used, but in Alice Chess ends up on the wrong board for delivering check. But when Ne5 would have started on the other board, the line from the orthodox study would work just as well. Problem is that the Knight cannot triangulate, so you cannot get it to the same square in an odd number of moves to swap boards. So you should somehow force the black King to triangulate.

The problem in the Troitsky study is that the mate is really occurring in the wrong corner, far away from the Pawn, so that the other Knight (which must keep blocking the Pawn until the mate is only two moves away) cannot be used in the confinement, and you have very little control over what the black King does. So if there is a winning strategy here, it must be through driving the bare King to h1 wint King plus a single Knight, making use of the fact that f1, f3 and e4 form a no-go area for the bare King. In that corner you could use the 'free' Knight to guard h3, while moving Kg3-f2 to effectively lose a tempo:

I am not sure whether this will be possible. (And it also depends on whether the bare King arrived in the corner on a board where Nf3 would check it, or black would not be forced into the corner, but would advance his Pawn.) It would be interesting to generate End-Game Tables for Alice Chess. Since the Alice board has 2x64 cells, this would be harder than for orthodox Chess: each extra chess man gives another doubling of the size. For checkmating a bare King it doesn't matter on which board the other King is, though. So tables for end-games like KBNK are 8-times larger than for orthodox Chess.


@ H. G. Muller[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Fri, Sep 27, 2024 01:56 PM UTC in reply to H. G. Muller from Fri Sep 20 07:50 AM:

I think the more important question is whether (some of the) power pieces should be subject to some anti-trading. In original Dai this was not the case, but that could be one of the reasons it was replaced by Chu in terms of popularity. Tenjiku Shogi also has no anti-trading rules. But I actually played that, and even after trading away the Fire Demons and neutralizing the danger of the jumping generals it remains an enormously tense game, because you can get back a Fire Demon through promotion. Which creates an immediately winning imbalance. The Water Buffalo's themselves are only average pieces (by Tenjuku standards), and are not easily traded. So equiping some less important pieces with decisive promotions might be an alternative to anti-trading for keeping a large game exciting.

I think I will go down the Tenjiku path with Reiwa Dai Shogi, but include moves that reference all the moves found in the historical large variants in some way (including Ko and Taikyoku Shogi), but perhaps in more modest amounts. Here are some of my ideas for the new moves:

  • Half-Hook Move (RyasRyasW or ByasByasF), a more workable version of the normal Hook Move.
  • Jumping Igui (cabS, cabD, cabA, cabN), referencing Ko Shogi's shooting pieces
  • Burn (spellZone = F or W)
  • Some sort of sliding jump to reference Tenjiku Shogi's jumping sliders
  • Some sort of area move to reference Tenjiku Shogi's area move

Aurelian Florea wrote on Fri, Sep 27, 2024 03:23 PM UTC:

I'm trying a chess with different armies locally, but it does not work. If I copy paste the exact diagram I get a black white screen (edge). Any idea why?


A. M. DeWitt wrote on Fri, Sep 27, 2024 03:41 PM UTC in reply to Aurelian Florea from 03:23 PM:

If the diagram of yours runs in a browser, try looking at the browser console via the right-click + Inspect option (or equivalent). That might help you identify the problem.

If you are using his Interactive Diagrams for your diagram, the following could be helpful. If not, disregard it.

On top of providing the HTML definition you also need to point to the JS script in an HTML script element pointing to it, like so:

<script src="https://www.chessvariants.com/membergraphics/MSinteractive-diagrams/betzaNew.js?nocache=true">

You also have the option of copying the script to a local file for testing without Internet access.

Also, make sure you're copying the whole section when you copy the sourcecode. Missing even a single character can throw things off. For reference, the Diagram starts at <div class="idiagram"> and then ends at its corresponding </div> tag.


H. G. Muller wrote on Fri, Sep 27, 2024 03:47 PM UTC in reply to Aurelian Florea from 03:23 PM:

Also make sure that graphicsDir contains a valid URL to the piece images. If you want to use those on CVP from home, you should add the website, otherwise it will search the images on your own machine. (Which would be OK if you copied those there.)


Aurelian Florea wrote on Sat, Sep 28, 2024 06:51 AM UTC:

Thanks a lot guys!!!


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sat, Sep 28, 2024 12:47 PM UTC:

Since the website was down for most of yesterday and part of today, I have reduced the time taken by moves interrupted by this downtime by 24 hours, which is a longer period of time than the the site was actually down.


Diceroller is Fire wrote on Sat, Sep 28, 2024 05:44 PM UTC in reply to Fergus Duniho from 12:47 PM:Poor ★

Sorry, but while I try to move in my game, it shows me the black (brown) screen

UPD: it interrupts just one my game with Pokshtya


🕸📝Fergus Duniho wrote on Sat, Sep 28, 2024 10:44 PM UTC in reply to Diceroller is Fire from 05:44 PM:

Please provide a link to your game. I did not find any games for CryInto when I searched the logs.


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