Game Reviews (and other rated comments on Game pages)
This 2 piece type variant seems rather simple, deceptively so, and yet there is so much room for strategy and tactics.
Some cool Shatranj style pieces here, on the classic 8x8 board.
It's surprising how much action can be squeezed in on such a small board variant.
A variant that well serves the inventor's aim of a western chess style version of Chu Shogi.
This cool variant plays well once one gets used to it.
I wish I still had the old 3D set I had long ago that would have allowed me to play this variant over-the-board. Before my old set broke when packing it, I had no rules for playing it!
A cool variant with the sort of themes Fergus has used in several of his variants.
Interesting use of the BN piece type combo in a variant.
Interesting extra pieces and pawn movement rules here.
A fine 10x10 Shatranj style variant to add to the others on CVP.
Some pretty strong and interesting pieces in this variant, which helps on its large board.
edit: Here's 2 large CVs that also use wizards:
I generally like variants that have themes of some sort. This one also is a 12x12 variant, with a lot of pieces, that still seems quite playable.
A really cool looking variant. I'm rather surprised it's been so little played on Game Courier thus far.
A massive variant with lots of strong pieces. Maybe not as easy to play as any number of large board variants, but it leaves an impression when you first see it.
A cool variant that may take some time to be at ease with, but it looks worth it.
Interesting large board variant, with a number of classic fairy piece types.
Interesting variant that stars the secutor piece type, and the Gustavian board (i.e. extra corner squares). Seems to deserve to be played more often on Game Courier. I'd estimate the Secutor to be worth about a Chinese Cannon - so about half a chess rook, or 5.5/2=2.75.
A lovely use of cannons and modern elephants, on a 10x10 board. I'd note that since defending each side's edge pawns can be an issue at times (as can be the development of either elephant), that alone seems to slightly inhibit the players from emulating many standard chess openings beyond a certain depth, but this is apparently very common for chess variants.
I'd tentatively estimate the piece values (on this game's 10x10 board) as follows: P=1; E=2.75; C=2.75(but 3.5 before endgame); N=3; B=3.5; R=5.5; Q=10; K's fighting value=2.5.
Here's 2 large CVs that also use cannons in the corners:
An interesting regional variant with some rules about checking the king that make winning a bit more challenging at times.
This is a great extension of the Smess idea!
I like that there are two Sissa pieces per side, reducing the chance there'll be zero of them left not long after the game starts, before an interesting struggle involving one or more of them can really begin.
If you're into quirky variants, you'll love this one. Just get a load of the ship piece type, for instance.
Kind of an interesting variant, with the additional piece type and odd board shape.
An interesting game that reminds me a bit of Amazons, perhaps even more complex.
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Another cool concept by Fergus, this time in the field of shogi variants.