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🕸Fergus Duniho wrote on Tue, Jan 21, 2003 01:24 AM UTC:
The important thing about this hobbled Queen is that it is a major piece.
That makes it more valuable than minor pieces like the Bishop and Knight.
I do not believe that Zillions checks whether a piece is major or minor in
its piece value calculations. I believe it focuses on how many spaces a
piece can move to. Here's an experiement. Create a piece that can teleport
to any empty space, but which has no other power of moving. I bet Zillions
will think it is very valuable -- even though it can never check the King.

Ben Good wrote on Tue, Jan 21, 2003 01:40 AM UTC:
this question can't be answered without knowing how big the board is. the bigger the board, the less of a big deal the hobbling is. the only hobbled piece i can think of that i've played with is the hobbled bishop in timur's. zillions rates it 2.3 pawns, and indeed i found it very difficult to use. the timur's giraffe, which has to go at least 3 squares, is practically useless til the endgame. <P> on the other hand, in rennchess the duke and the cavalier can be considered hobbled as well, since they can't move to adjacent squares, and altho this is a definitely a weakness, they are nonetheless strong pieces. <P> so i would guess zillions' value is too low, but it's hard to tell w/o knowing the context of the game.

Ben Good wrote on Tue, Jan 21, 2003 01:43 AM UTC:
after i submitted my comment i read this again: <P> 'which will be a queen that must go at least 2 squares, and is blocked if the adjacent square is occupied.' <P> isn't this redundant, or am i missing something? <P> i don't know of any precedent for naming the hobbled queen. if i remember correctly, in meta-chess, williams-brown calls such pieces 'lame', and refers to the timur's bishop as the lame bishop.

Peter Aronson wrote on Tue, Jan 21, 2003 03:23 AM UTC:
The British Chess Variants Society's <a href='http://www.bcvs.ukf.net/gvcm.htm#S'>All the King's Men</a> page has an entry for <b>Ski Pieces</b> which defined as: <blockquote> <b>SKI PIECE</b> Any line rider modified by omitting the first cell in its ride, i.e. it begins with a little ski-jump. Hence <b>ski-queen</b>, <b>ski-rook</b>, <b>ski-bishop</b> [G.P.Jelliss <i>The Problemist</i> 1973] also <b>ski-nightrider</b>. </blockquote> So pieces that must move at least two, but are <strong>not</strong> blocked by adjacent pieces seem to exist. (Actually, there is also the Boojum piece that moves like a Queen, leaping the first square in my game of <a href='../41.dir/snark-hunt.html'>Snark Hunt</a>.)

Peter Aronson wrote on Tue, Jan 21, 2003 03:33 AM UTC:
At one point I attempted to implement Ralph Betza's game of <a href='../d.betza/chessvar/ghost.html'>The Black Ghost</a>. The piece that gives the game its name, the Black Ghost, teleports to any empty square, but can't capture. Ralph had valued it as less than a Pawn -- Zillions rated it as about 1.5 Queens.

Ben Good wrote on Tue, Jan 21, 2003 04:08 AM UTC:
>>So pieces that must move at least two, but are not blocked by adjacent pieces seem to exist. <P> aha, this is why mhowe put both stipulations in his definition. so he wasn't redundant after all.

Glenn Overby II wrote on Tue, Jan 21, 2003 02:53 PM UTC:
Zillions also overvalues dramatically the Teleporter in my ABChess.  That's
a divergent piece which can move anywhere (outside Xiangqi-like
fortresses) to a space of the opposite color, but captures only as a Wazir
(including into or within a fortress).  ZoG makes it worth about 1.5
Queens on an 11x11 board.  I figure it for perhaps half that, and that may
still be high.

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