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this question can't be answered without knowing how big the board is. the bigger the board, the less of a big deal the hobbling is. the only hobbled piece i can think of that i've played with is the hobbled bishop in timur's. zillions rates it 2.3 pawns, and indeed i found it very difficult to use. the timur's giraffe, which has to go at least 3 squares, is practically useless til the endgame. <P>
on the other hand, in rennchess the duke and the cavalier can be considered hobbled as well, since they can't move to adjacent squares, and altho this is a definitely a weakness, they are nonetheless strong pieces. <P>
so i would guess zillions' value is too low, but it's hard to tell w/o knowing the context of the game.
after i submitted my comment i read this again: <P>
'which will be a queen that must go at least 2 squares, and is blocked if the adjacent square is occupied.' <P>
isn't this redundant, or am i missing something? <P>
i don't know of any precedent for naming the hobbled queen. if i remember correctly, in meta-chess, williams-brown calls such pieces 'lame', and refers to the timur's bishop as the lame bishop.
The British Chess Variants Society's <a href='http://www.bcvs.ukf.net/gvcm.htm#S'>All the King's Men</a> page has an entry for <b>Ski Pieces</b> which defined as:
<blockquote>
<b>SKI PIECE</b> Any line rider modified by omitting the first cell in its ride, i.e. it begins with a little ski-jump. Hence <b>ski-queen</b>, <b>ski-rook</b>, <b>ski-bishop</b> [G.P.Jelliss <i>The Problemist</i> 1973] also <b>ski-nightrider</b>.
</blockquote>
So pieces that must move at least two, but are <strong>not</strong> blocked by adjacent pieces seem to exist. (Actually, there is also the Boojum piece that moves like a Queen, leaping the first square in my game of <a href='../41.dir/snark-hunt.html'>Snark Hunt</a>.)
At one point I attempted to implement Ralph Betza's game of <a href='../d.betza/chessvar/ghost.html'>The Black Ghost</a>. The piece that gives the game its name, the Black Ghost, teleports to any empty square, but can't capture. Ralph had valued it as less than a Pawn -- Zillions rated it as about 1.5 Queens.
>>So pieces that must move at least two, but are not blocked by adjacent pieces seem to exist. <P>
aha, this is why mhowe put both stipulations in his definition. so he wasn't redundant after all.
Zillions also overvalues dramatically the Teleporter in my ABChess. That's a divergent piece which can move anywhere (outside Xiangqi-like fortresses) to a space of the opposite color, but captures only as a Wazir (including into or within a fortress). ZoG makes it worth about 1.5 Queens on an 11x11 board. I figure it for perhaps half that, and that may still be high.
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