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I have a few games to recommend, some are mine, many are not:
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<a href='../41.dir/clash/clashrules.html'>Clash of Command</a> by Peter Strob.
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<a href='../diffmove.dir/chosen-chess.html'>Chosen Chess</a> by Gianni Cottogni.
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<a href='../41.dir/fastlane.html'>Chess in the Fast Lane</a> by Francois Tremblay.
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<a href='../32turn.dir/wormhole.html'>Wormhole Chess</a> by Fergus Duniho.
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<a href='../other.dir/chessonlongboard.html'>Chess on a Longer Board with a Few Pieces Added</a> by David Howe.
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<a href='../diffmove.dir/augmented.html'>Augmented Chess</a> by Ralph Betza.
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<a href='../diffmove.dir/golem-chess.html'>Golem Chess</a> by Peter Aronson and Ben Good.
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<a href='../other.dir/rococo.html'>Rococo</a> by Peter Aronson and David Howe.
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<a href='../diffmove.dir/separate-realms.html'>Separate Realms</a> by Mike Nelson and Peter Aronson.
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<a href='../other.dir/ruddigore-chess.html'>Ruddigore Chess</a> By Peter Aronson.
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And that's 10, but I easily could add another 10, but that would be excessive.
I'd have to search around for games. off the top of my head, i'd also definitely recommend rococo and ruddigore by aronson. i also recommend schizophrenic chess, altho i don't know if we want to overlap this with the 84 square contest. i might also suggest my own game crazy38s. what else... captain spalding chess by betza. if we want a 3D game, i'd suggest millenium 3D by a'gostino or exchequer by hewson, since they can both be played in about the same amount of time it takes to play a standard chess game. i am also a big fan of rennaissance chess by eric greenwood. i also like the the commercial game quantum II, III and IV. i also like looneybird, even tho freeling is no longer big on it. sorry this message wasn't as organized as aronson's, nor does it link to the games.
I'd like to suggest
<a href='http://www.chessvariants.com/small.dir/feeblelosalamos.html'>Feeble Los Alamos Chess</a>.
<p>Also, I'm not against having a large variant per se, but I would like to suggest that if we do have one (or more), we try it out with 'gradual progressive' rules, or perhaps using John William Brown's two-move rule used in
<a href='http://www.chessvariants.com/large.dir/contest/cenchess.html'>Centennial Chess</a>:
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Each player moves two consecutive pieces until capturing. Upon capturing a player loses his two-move privilege for the duration of the game. A capture must be made on the first and only move of a turn.
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I did a list of eight, trimmed from a first list of nearly 40, to show how a set of games might feature a wide range of styles and options. In alphabetical order: Chigorin Chess (Betza)...non-matching forces Extinction Chess (Schmittberger)...new objective Magician Chess (Whittle)...small board, new piece, board alteration Not-particularly-new Chess (Aronson)...add-a-few-squares-and-new-piece(s) genre Sudden Death Chess (Chatham)...simple rule change with radical implications Take Over Chess (Quintanilla)...small board, different captures, new piece Triplets (Sobey)...multi-moves, alternate objective ximeracak. (Overby)...sweeping piece changes to standard set I share David's nervousness about larger games, although Modern Chess, 21st Century Chess, and Chess on a Longer Board With a Few Pieces Added are on my long list. So are Crazy 38s and Separate Realms (from other people's lists). I would like to feature some prizewinners from our contests, and while the tournament should feature lesser-played designs it might not hurt to have a better-known game or two in the mix. Losing Chess is another I'd consider for that role.
I just checked Peter's linked recommendations, and I shake my head. There is so much good stuff there, and elsewhere on CVP, that you cannot track it all. :) I wonder what Ralph Betza, in particular, might suggest? He's been at this a while...
Just commenting on the overlaps, <a href='../41.dir/takeover.html'>Takeover
Chess</a> and <a href='../other.dir/captain-spalding.html'>Captain
Spalding Chess</a> were on my next list, too. And on any given day, which
game is on which list could change easily.
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It's not what you meant, David, but I had a sudden thought of Double-Move
<a href="../other.dir/chessonlongboard.html">Chess on a Long Board with a
Few Pieces Added</a>. I can see players being
<strong>very</strong> willing to expend some material to nail their
opponent's Wall! Might be fun, though.
I noticed Ben's comment on the 84-space contest. Aside from the fact that we won't want many games that size in any case, I don't think that any game being voted upon in 84-spaces should be eligible for this event. Even its presence in a poll to pick the games could affect the contest voting. We may miss a good game that way, but if this flies there's always next year.
Overby wrote: I don't think that any game being voted upon in 84-spaces should be eligible for this event. Even its presence in a poll to pick the games could affect the contest voting. <P>
this is what i was thinking also, so we should scratch my suggestion of using schizo chess. also, it occurred to me that those of us who entered will be playtesting all the games once fergus gets them up anyway, so we really don't need them in this tourney.
There certainly are a lot of worthy games to consider, and this fabulous website makes it both harder and easier to decide. Harder because so many interesting games can be found here. Easier because you can read their rules at a click, and in some cases read what others have thought. I looked at the games suggested by others, and a few games I am partial to myself, and came up with this list: Among newer variants: Rococo certainly looks very interesting -- perhaps a better Ultima. Separate Realms is new and promising enough to warrant some play. Take Over has an interesting mechanic that I'd like to see explored. Crazy 38s is so original and innovative that it begs to be played. Caissa also has a unique and interesting mechanic and I've always wondered how well it plays. Flip Shogi looks interesting. Cannon Shogi looks likes an interesting shogi variant with added power on the board. Among large variants: Centennial Chess looks fascinating, and for the adventurous, perhaps even Millenial Chess by the same inventor. Some form of Grand Chess seems like a good idea -- I think perhaps Grander Chess might even be the best choice. Reniassance Chess also looks to be a worthy entry in the large variant category. Among hexagonal games: Hexagonal Chess by Shafran has always struck me as perhaps better than Glinski's game -- it would be intersting to find out. Hex Shogi by Duniho -- perhaps a small board variant is called for, but that all look intriguing to me Among established variants: Extinction Chess has always struck me as a great, simple idea. Chessgi is an acknowledge classic, a great game. Rifle Chess has always intrigued me. And I guess I better stop there, since I've already listed more than 10. I could easily go on. I'll resist the temptation to list my only TCVP entry (Biform Chess) since I've recently had second thoughts about the starting array. And it's too bad that this is all happening just a few weeks before my own new games come out, but I suspect that interest in them will be a little limited anyway, since they're both big-board variants (10x10 and 11x11) and one of them is very unusual and Ultima-like. What kind of time frame has been proposed for these games? A move per day? Will there be a time limit? I'd love to play, but some days I'm so swamped I can't afford to think about chess.
caissa is a good game, it's fun and light and games don't take that long to play. freeling isn't so big on it anymore tho, it used to be on the mind arena and it's not anymore. but i still think it would be a good one for the tourney. flip shogi is a good one also. <P>
i'd recommend against rifle chess. i found it to be a very poor game. <P>
i'd also wondering about what we're going to do for time constraints. i know from experience that a general statement 'everybody should move as fast as possible' doesn't work; everybody moves as fast as possible until they're busy with other things in their lives, or the game gets to a complicated state. a move per day doesn't work either, too many people can't get online every day, nor does it give you extra time for complicated positions. i have to admit tho, that i don't have any good ideas for a solution right now. i'm now spoiled by richard's pbm, which clocks everybody's time and can be set so that each player has a total amount of time (such as 120 days) to finish their game.
Time limits are the headache of correspondence chess. Sigh. I, too, am spoiled by Richard's PBEM server. The Omega Chess tournament there is at G/180 days (30 days vacation with notice allowed), and that G/180 gets counted to the minute and second by the central server. Obviously we don't have that option. Suggestions for how to best count a G/XX time limit are welcome. I'd like to see a year maximum on the games, and expect to see more small variants than large for that reason (and the fact that we've had a lot of small variant design contests!). An absolute time limit of Y days for any individual move, with one warning and a notice provision for vacations, might also work in lieu of the above.
I think I like Glenn's idea of X days per move, with one warning before forfeiture, and suspension upon proper notice of vacation, illness, personal matters, etc. Since this tournament should be viewed as a friendly one between like-minded variant players, the rules shouldn't be too restrictive. I think 3 days per player-move should cover most situations other than the aforementioned major ones, and it means that in a year all games that take less than 60 full moves will be finished. In reality, games even much longer can probably be finished since players will in most cases not take 3 days for every move. For some games, and on some days, I know that I will be able to play several moves if my opponent is agreeable.
Obviously, the ten games should be Chess with Different Armies, Feeble Chess, Tripunch Chess, Half Chess, Amontillado Chess, Progressive Cambiamarce DemiChess, Torus Peacebump Punch Chess, Cloud Chess, All Go Together Chess, Nemoroth, and Alice's Chessgi. I tend to pick from games i'm more familiar with....
I'm afraid I don't recognize some of those. :) Maybe we have to do a Ralph Betza tournament some time. Then a Peter Aronson tournament the following year. Maybe Parton or Schmittberger or Freeling the year after that.
These are the salient points, as I see them: - There are so many good variants it's hard to even agree on a list to select from. - Large variants should be carefully considered because of playing time considerations. - Subsequent PBEM tournaments could have different themes. My proposal: - Select the variants from the top three finishers of the 38, 39, 40, and 41 square contests. This gives 12 selections to choose from, and most are not famous or recognized variants. Their playablility is proven, they are relatively small, and should generally be done quickly. I like the idea of holding a different PBEM contest each year, if there is interest. Possibilities include a Large Variant theme (selected from the Large Variant, 100 square, and 84 square contests); a Betza theme (all Betza variants); an Aronson theme. The games selected for these contests should not overlap. Other possibilities include a history theme (Shatranj, Xiangqi, Shogi, Makruk, etc.); a Shogi variant theme (Tori, Chu, Wa, etc.); etc. Count me in.
I prefer regular-sized or large variants to small ones, so I'd not like to see the contest limited to games of 38-41 squares, though I'd certainly not object to some of those games being included. I'd rather see the slate of games for any given year be eclectic -- some small, some normal-sized, some large, and from a variety of inventors or sources. You get to experience more interesting games that way, I think, and no one gets left out because all of the games in a given year are not to his/her taste.
It looks like I'll be the editor in charge of the first tournament. Right now I have compiled, with plenty of suggestions, a list of 42 games to pick from. They break down around 50% regular board size, 33% smaller, 16% larger. I am constructing a poll to allow folks to vote on any of those games they would like to see in, and indeed to suggest others. The set of games to be used _in 2003_ will be picked by the staff here guided by the polls. We want a mix of old, new, big, small, etc. Variety is key the first time out. When and if the first tourney succeeds, I'd love to see 'thematics' later, much as we have held a variety of design contests. The linchpin issue is simply whether we can get players. I'd be happy with 10, but would love 20 or more. And picking good games is a prerequisite to getting players. And I agree with the comment that there are so many good games it's hard to get agreement on a list. That's why I suggested this; lots of good games languishing in obscurity. Please keep the feedback coming...
i see quite a few things have been posted on this subject while i was out of town this weekend. i would also caution against too many large variants for the same reason that they take much longer to play. in a previous comment i listed a bunch of larger variants as possibilities, but i wasn't suggested we play all of them, just that they were all good possibilities. i would also be careful about small variants that are chosen. as both a game designer and judge, i know that designing a small chess variant is much more difficult than designing a medium or large one. i found very very few small variants that i was truly impressed with, and even fewer that were so well designed that they would not have been improved if the ideas had been extended to a larger game. even some of the games that ranked high in some of the contests i found to be quite weak.
Wonderful idea! As far as the timing, either the 3 days per move or the total day limit idea would work, I think. Total days used could be tracked manually with each PBEM exchange. As far as a list of games, here's some ideas: - Chaturanga (worthy grandad of Chess) - Jumping Chess (interesting capturing mechanic) - Glinski's Hexagonal Chess (hex mechanics) - Makruk (wonderful old and contemporary variant) - Take Over Chess (I'm partial to it!) - Chess on a Longer Board (its that Wall) - Xiangqi (another worthy variant) - Mulligan Stew Chess (crazy but fun)
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