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Alternate Pawns[Subject Thread] [Add Response]
Anonymous wrote on Mon, Jan 27, 2003 01:55 AM UTC:
Steward, which is an omni-directional pawn,
Berolina Steward, which is an omni-directional berolina pawn,
Chinese pawns which move and capure one square forward and can move and
capture one square sideways on the opponent's side of the board,
Knightpawns, which move like a pawn or a forwarhalf mao(or without the
pawn part), and
diagonal pawns, which move and capture one square diagonally forward.

Anonymous wrote on Mon, Jan 27, 2003 02:02 AM UTC:
And some more:
Fighter Pawns, which can capture forward in addition to normal pawn
moves,
Quickpawns, which can always use the double step move,
Zip Pawns, which can always move any number of squares forward,
Pawn Plus, which can move sideways but not capture,
Berolina Pawn Plus, which can capture sideways and
Chinese Pawn Plus, which can move and capture one square forward and one
square sideways always.

all these are merely suggestions.

Michael Nelson wrote on Mon, Jan 27, 2003 02:30 AM UTC:
Michael,

I look forward to seeing your finished product.  I would also add Tony
Quintanilla'a Fresh Pawn--which can only take a double step once, but can
do so on any rank.

While I admire your abiltity to program all possible en passant
situations, I can't help wondering if the game would be more playabe
without e.p.

Peter Aronson wrote on Mon, Jan 27, 2003 03:23 AM UTC:
There are also various types of Knight Pawns, from Fegus Duniho's Cavaliers (Mao's used as Pawns) from Cavalier Chess, to the Cavalry Chess Pawn which can move a FIDE Pawn or forward like a Knight, and the weaker version found in Chess with Cyclical Armies that moves forward as a Mao instead of as a Knight. <p> There are Pawn powers found in some games, like Pawns that can leap over pieces in front of them. There are the Pincer Pawns of Ultima and the Cannon Pawns of Rococo, and various games use Checker/Draught pieces as Pawns.

John Smith wrote on Sun, Sep 6, 2009 08:00 PM UTC:
I bring to you the Bodhisattva Pawn. Normally Pawns will promote as soon as
possible. However, the Bodhisattva Pawn may instead wait on the last rank,
allowing any Pawn to either move to his starting square or move any amount
of squares along the path he took to promotion before being obstructed if
either on that path or his starting square.

John Smith wrote on Sun, Sep 6, 2009 08:23 PM UTC:
Bodhisattva diagram:

. . .  . . .  . . .  . P .  . P .  . P .  . P .  . P .  . , .  . P .
. . .  . . .  . P .  . , .  . 3 .  . 3 .  . 3 .  . P .  Q P .  Q 3 .
. n .  . P .  . , .  . , .  . 2 .  . 2 .  . P .  . 2 .  . , .  . 2 .
P P P  , P P  , P P  , P P  1 P P  P P ,  1 P ,  1 P ,  , P ,  1 P 0

a1-b2  b2-b3  b3-b4;b4-@ c1-a1 a1-b2 b2-b3 b4-Q;b4-a3 b3-b4;b4-@

Once the Bodhisattva promotes, he can no longer help others. However, if
he has helped at least one Pawn, this Pawn can become another Bodhisattva.

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