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4 Armies. Each player controls two armies. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sun, Mar 30, 2003 09:52 AM UTC:Excellent ★★★★★
It compacts all the non-Pawns of four armies, and enough Pawns to confine them as in standard chess, onto a simple square board with Bishops on different colours. A version with the 'missing' Pawns added back in to complete the squares would be equally good.

Derek Nalls wrote on Sun, Feb 13, 2005 05:01 PM UTC:
[Comment voluntarily deleted.]

George Duke wrote on Wed, Feb 16, 2005 06:52 PM UTC:Excellent ★★★★★
'1ABCLargeCV': How would this array's symmetry be characterized? It is not to be found in any opening manual. Cardinal appears to be the correct substitution here for Queen. Pawns are omni-orthogonal-directional and not promotable. 'Either army [of one's two] may move first'. In 'Clockwise' variant, each armies' pieces capture only pieces of one of the two opposing armies. Those two rules combined especially point to interesting tactics!

George Duke wrote on Sun, Sep 16, 2007 07:42 PM UTC:Excellent ★★★★★
'1ABCLargeCV' Wanting to re-connect with our LargeCV thread, suspended 2 1/2 years, when not Commenting at all, have to start somewhere. The previous Comment(Feb. 2005) notes about this 4-Armies, invented in 2000, that its Pawns are 'omni-orthogonal-directional', so even Pawns can be a symmetric piece with a little devising. While Legan, played at BrainKing, has a somewhat similar starting array with pieces cornered, the Pawns move diagonally and capture orthogonally there, Berolina-like. Clever, unusual win conditions in 4-Armies include getting your two Kings adjacent to each other. Nice game two-player not four-.

Yu Ren Dong wrote on Sat, Oct 4, 2008 12:56 AM UTC:Good ★★★★
Pawns got finally its need in four players chess and have more efficiency to cooperative with friend army. 

Adding other win ways also hastened the end game.

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