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Don't you think it's important to use AltOrthHex, http://www.chessvariants.org/index/msdisplay.php?itemid=MSaltorthwithfur, splitting the six-way into two three-ways as logical development? The underpinning of Gilman's discovery is clarity for humans or other sentients. Units that go six directions are a bit much. Then start to do away with opaque Knights and so on of Glinski and McCooey both. "Logical" is priniciple when Vera and I developed Falcon in the nineties on squares. That is, anything can be made up. Yet Falcon has compelling logic with respect to regular Knight, Bishop and Rook two-fold: each mutually exclusive arrival squares and second each different own unique movement mode. In the end, three-way least-path Falcon is first among four equal simple Chess pieces because it has elements of the other three embedded. But Clarity should be first principle on Hexagons, being slightly difficult to visualize compared to squares; therefore two three-ways. Result is Hexagons have two basic types not four of squares. Then only cautiously add anything not along the six radials, if at all, and jumping along them a la Hutnik is more natural for a couple of subsidiary piece-types than "oblique" Knight/Bishop of McCooey, Glinkski, Gilman, Larry Smith.
George, thank you for the article, as it would be worth reading more on, to do research. In regards to splitting the 6 movement in any way, I am not sure that is a good idea. I believe it mutes clarity, which you talked about.
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