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Thanks Aurelian! I read about your variant Enep. I like the short and succint name. I know it means Enhanced Knight Exrtra Pawn, but the name also sounds Norse or Scandanavian (I think that might be where gnomes came from).
I also like the simplicity of the game. Chess can already be very complicated, so only a minor rule change is needed to make a good variant. Your variant sounds intriguing. When I finish one or two other games (I'm usually playing about 5-7 games concurrently, one move per day), I might want to play Enep.:)
Thanks! I'm doing some experiments, Enep does not seem a balanced game, the side with extra pawn seems stronger!
@Vickalan
Why your name shows question marks to me?
Hi Aurelian,I'm not sure why my name shows up with question marks. I see it that way too.
Btw, did you finish any more work with Enap? Are you testing it by playing for real, or by testing it some other way?
:)
I'm testing the second position mentioned on the article by playing it with ChessV cpu vs cpu!
Oh that's cool!
I noticed in the notes you said you only played one game. Can you make the engines play multiple times (like 50 games)? If you can play a game cpu vs. cpu why not a bigger study?
Also, if you're moving around pawns to balance the game, have you thought about adding two pawns to each side? For example, you give one side pawns in weak positions (a and h?) and the other side strong (c and f?). This MIGHT let the setup be symmetrical (althought that doesn't really have a benefit except for aesthetics).
I think it's cool that you are doing experimentation to improve the game. I'm not sure how much fine-tuning is possible. You might be able to get it so that it is so balance that white's first move advantage is gone. (that means one side will always get the knightwa.
Unfortunatelly for me, I don't think there are any engines that play chess on an infinite board. So I can't test "Chess on an Infinite Plane" with an engine. But my games with three real people are going well (I think I'm winning in won, near tie in another, and losing one).
I am starting to study a new version. It might have a few more pieces, but in certain situations TWO pieces can be moved in one turn. For example, moving two pawns in one move, moving two bishops together when they are adjacent to each other, or moving two pieces if they are still in their original positions but engaged in different localized battles. My goal is to help the opening game move faster, and add new dynamics.
When playing by correspondence (1 move per day), I think a 50-100 move game is OK, but if the game last more than 200 moves that might be getting too long.
Suggestions by anyone are welcome!:)
I have done only one experiment at the time, now I'm improved with doing tests with the computer as Greg Strong was kind enough to include ENEP in his program CHESSV. Fine tunning is impossible but I'm trying different setups mostly for fun! I too have though at multiple ways of tunning among which the ones you mention. And in the ENEP comments section you can see some results of my experiments.
Ok great, keep me updated if you find a new variation of Enap!
Like I said before, I really like the name, and the simplicity of the initial setup is very elegant I think.
In fact, I think the name, and the game match each other very well.
Here is the setup I am considering for my next game. It uses the "huygens" which is a piece which jumps prime numbers of squares. That's the piece with a triangular outer shape and cross-shaped cutout (from icons by Furgus Duniho).
A more detailed description of the huygens is here .Thanks for sharing info about Enap!
1. It's Enep not Enap, no matter though
2. The huygens is an very interesting piece
3. Maybe you can create a more knightish huygens like and (1,2)&(1,3)&(1,5)&...&(1,p)&...&(2,3)&(2,5)&...&(2,p) where p is a prime number
Enep, that's right! I'm very sorry.
The huygens will add more trouble if anyone wants to make a chess engine that uses it. For one thing, the list of all prime numbers is hard to describe (they aren't even all known). But if played in a normal game, it should not be hard to use as long as it doesn't move far.
The largest known prime number is [2^(74,207,281) − 1] which has 22,338,618 digits. If anyone wants to move a hugens farther than that, first they will have to prove the number is prime. I won't wait for any player who wants to make such a move!:)
For Enep, I'll remember "Enhanced knight - extra pawn"!
:)
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"Chess on an Infinite Plane"
Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.
Guard (G) - Moves and captures the same as a king but is not affected by check.
Pawns play the same and promote at the same rank as in classical chess. (Using the board coordinates shown in the diagram, white pawns promote at rank 15, and black pawns promote at rank 8). Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture en passant with the same rules as in classical chess.