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When I was a kid, my cousin taught me to play chess the wrong way, using made-up rules. They resembled very much this variant of Chaughts. Pawns moved as in chess but captured as in checkers. Long-range pieces captured by jumping as many pieces as were lined up. Thus a rook on a8 could take everything from b8 through g8 by jumping to h8. The move Ng1-f3 would capture enemy pieces on g2 and g3. Multiple king jumps such as Ke1-c3-c5 were permitted. The two-space pawn move was only allowed on the first move of the game! Theoretically, self-capturing was not allowed, but my cousin flip-flipped on the rules whenever it was to his advantage so he could always beat me. Unfortunately, captures were not obligatory, so the game should have been very drawish. I was so surprised to learn later from books that the rules of chess were so much different than I ever imagined. Royal kings and capture by displacement were new notions I had to get used to, as were castling, en passant, and underpromotion.
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