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Thanks Roberto for the very interesting comment. I was fairly big into checkers about 10 years ago and had read several books on it. Did you know that there are actually checker openings?
Anyway seeing that computers have solved a game (essentially a problem with 500 billion billion possible positions (5 x 1020); then I cannot help but wonder how many possible positions our various CVs have. With some of the very large games it must truly be a phenomenal number. Also, having large numbers of piece types... well, take Chess with Different Armies for example, the computers can have fun there. And Chu Shogi... wow!
In closing, the number for checkers is much higher than I would have expected.
Let me second that, Roberto. While I never played checkers past childhood, I found it an interesting and often frustrating game then. That checkers is so complex and took such time and effort to solve may well indicate more complex games may resist complete analysis for a while, even with better computers and algorithms. Thanks for the write-up [the article summary, I believe]. Joe
What they have done with checkers professionally is use a 3-Move randomized opening. They are also experimenting with randomly removing one of the checkers at the start also, in addition to the 3-Move randomized opening. So, in a nutshell, they are going the Chess960 route with checkers to keep it mixed up. I believe another approach possible with checkers is gating in different checkers from different version of checkers (aka, IAGO/Seirawan Chess). You could have a reserve of say Turkish or Polish checkers, and then drop into a standard checker game. Players decide when to enter them. By properly valuing the pieces, one could use the system as a form of handicapping, but you also can do a random balanced shuffling of which additional pieces enter the game. This methodology will lead to the development of very sound principles that can be taught, but not specific lines of play.
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