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Another more convoluted idea is that a player gives a certain number of possible moves, say four, but must pick one (secretly) that he must then play on his next turn. Obviously, there is some luck involved in this game. This may make for fun over-the-board play, and the game could be named Multiple Choice (or Multiple Guess?) Chess.
And the Diagram here is really the same as that for Refusal Chess, except that it announces in advance what his second choice is.
Perhaps this gives away too much? Even though it is usually quite obvious what the best move is that you should not allow it to play, it might be better to randomly decide which move it will play automatically, and which it presents as an alternative.
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