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'DEF,LargeCV': 'The grammar is convoluted, but the rule should make sense (if you read it a few dozen times.)' --Scarmani, at 'Objective'. No thanks. Just one or two rules derived from Free Chess might make a good game. Of no real playability as it is, this 13x13 has great unifying idea and ties in with today's Divergent Chess. The latter separates pieces' attributes as to move or capture. Free Chess abstractly sets up empty board and 'attribute reserve' numbering 32 in hand. Each turn either places an attribute or moves a piece. Several may stand on the same square because they may be attributes or combinators. A combinator-attribute may be captured without its even being a piece. One clever rule: an attribute's, placed on opponent's piece, subtracting that one's same attribute. That combinator-Kings may move through check: also true in Divergent Chess. Critique: (1) 'Opawn as 1- or 2-mover is arguably Queenlike. (2) What is the incentive to use a royal attribute? (3) Why two Knight attributes becoming Nightrider, as there are other possibilities?
The incentive to use the royal attribute is simple: you can't capture any enemy pieces until you do.
Free Chess is the only game made by Scarmani. There is attribute reserve of 32. A turn player places an attribute or moves a piece. Several may stand on the same square because they may be attributes or combinators. A combinator-attribute may be captured without its even being a piece. One clever rule: an attribute's, placed on opponent's piece, subtracting that one's same attribute. Opawns are 'o'mni-directional.
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