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Interesting layout for a chess game. The originalilty of the pieces I have to question, they're to close to my pieces in 'Palace Revolution' (Templar knight & Squire pawn). Well , what can I say if my pieces inspired your pieces, thats great! After all their moves are different from my piece movement. -Pete
This is the new Geodesic Chess home page. http://www.babaoomama.com/Geo001.html
Believe it or not, I've actually worked up a Zillions implementation to play this game. It is still in the beta-testing period. But should be ready in about a week. Question: I understand that the Pawn and Squire can make multiple non-capturing steps(some conditional). But is the capture move of the Pawn and Squire a single step? I've coded for a single step. I also coded that the pentagon restriction also applies to the Templar's knight leap.
Larry Smith, YOU ROCK! I call first game! If I understand the pawn/squire question correctly; yes, capture can be made one space on a forward diagonal, of which there are 2. Re; the templar and the pentagon; when moving as a knight, the templar is in no way blocked or impeded by the pentagon space. This is true for two separate reasons. the most pertinent is that if you look at how a knight jumps, you can say it moves two forward and one to the side – which is the same as saying one forward and two to the side. Applying this same logic to the pentagon question, if it seems the knight move is blocked going 2 then 1, try looking at it backward, 1 then 2. if one is legal the reverse must me legal too. A secondary reason is simply that a knight jumps and is not meant to be blocked. Feel free to contact me directly if you want access to my notes and drawings. [email protected]
There are several points where the rules need clarification:
- What is the definition of 'forward' for Pawns and Squires? The definition that seems most natural doesn't satisfy the statement that a Pawn has three forward directions to choose from.
- Regarding promotion, what exactly is meant by 'any higher-ranking piece'? My guess is Queen, Rook, or Templar. Certainly promotion to a second King would change the game drastically. But can a Pawn promote to Squire? Can a Pawn or Squire promote to Obelisk? If so, how does that Obelisk behave, given that it is outside of its Home Territory?
- Is promotion mandatory when a Pawn or Squire enters the opponent's Home Territory? If not, is it mandatory when it reaches the opposing King's starting hex?
- How does a Templar move? There seem to be two contradictory statements: 'The Templar is a combination of the traditional Knight and Bishop.... The Templar moves three spaces diagonally, or two spaces forward and one to the side.' Which of these is correct?
- Can a Queen, Rook, or (maybe) Templar make a 'null move', traveling all the way around the board and returning to its starting space?
- Is the King really in Exile only when forced out of its Home Territory?
thomas, some of your questions are addressed in the 1st edition of the manual: http://games.groups.yahoo.com/group/GeodesicChess/ the others i will consider and answer ASAP.
A forward direction for a pawn is clearly definable and quickly becomes intuitive (dare I use that word again?) after becoming familiar with the board and its peculiarities. A pawn cannot promote to a king or obelisk. Promotion, at least for this variation, is mandatory. Sorry for the ambiguity. There are several points where the rules need clarification: A Templar can move either like a knight OR a Bishop on any given move: Excellent question about null moves: No. A king would be in exile any time it leaves it’s home territory; forced or otherwise.
This is the first time since the 10x10 contest I have visited Chess Variants. I haven't gotten around to seeing (and downloading) your ZOG file on Geodesic Chess, but since it took me a good 2 months to master ZOG's directives so that I could write Magi, I can say that I tip my hat off to you (not to mention the ZOG creators!) for managing to create a Geodesic board. That's quite a feat!
From the one time I played you, I do remember that there is the issue of perfect information being available to both players. The very shape of a Geodesic board 'throws' the human mind off somewhat during play, unlike a standard flat board variant where perfect information is easy to grasp since it is easy to see all pieces and the board position.
For the rest of you variant fans out there, I met Jack about a year ago and played a single (incomplete) game of Geodesic chess against him. I was definitely on the losing end of that encounter. I also turned Mr. Cheiky on to the wonderful world of the chessvariants website.
9/12/2007
Jack,
I was wondering how a person can actually Make a #9 Geoboard, that has 272 cells/faces on it (like, from cardboard, or paperboard as I read in other comments). I've tried to find paper models of Geoboards on the Internet, but haven't had any luck finding any. If you know of any Web sites or something else that may help me make the Geoboard for Geodesic Chess, it would be appreciated. Thank you.
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