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Giant-King Chess. Kings take up four squares each, all of which must be attacked to check. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Anonymous wrote on Sun, Apr 25, 2004 12:30 AM UTC:Good ★★★★
So much for the 'King's Pawn' opening...

George Duke wrote on Wed, Feb 16, 2005 02:30 AM UTC:Excellent ★★★★★
'GHI,LargeCVm': A game of perfect initial-array symmetry, Giant-King belongs in the sub-cross-thread including Cobra Ch. and Giant Chess featuring pieces having multiple-square occupancy. King takes up four squares at once and consciously is checked the way Karakus' Giant is captured: a fully four-square attack; whereas Cobra is captured at any of its 4 squares. A worthy chess not at all because of starting symmetry, but for its interesting mix including Gryphon, Wildebeest(Gnu), Cardinal, strong pieces to combat enhanced King. In fact, the King's move's one-step improving that other Giant's two-step, and Pawn's effecting promotion of other pieces, together make for quite the original, balanced CV.

George Duke wrote on Fri, Mar 10, 2017 10:06 PM UTC:Excellent ★★★★★

Pawns do not promote. The Pawns reaching promotion zone cause other pieces to promote and the Pawn leaves the board. The four-square occupation of King requires all four attacked for mate.


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