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As for the lion, the manuscript usually follows the medieval convention of counting a piece's square of origin in describing its move, so I think we have a leap to the second square orthogonally: what we usually call a dabbabah.
And the king and the aanca are on the wrong files. I wish some qualified editor (which I regrettably am not) would correct these various errors.
Getting used to the pieces takes awhile, but it was great fun even before I was able to recall what all the pieces do.
http://history.chess.free.fr/zip/grantacedrex.zip This file proposes this reconstructed version as well as Murray's or other rules as variants.
http://filer.case.edu/org/cwrums/games/shatrank-al-kabir.html Shatrank al-Kabir is similar to Grande Acedrex. This coincidence is surprising for me. I think their relation is set membership. But the move of al-Kabir Rhinoceros seems a mistake.
I suggest the following pieces: Gryphon - Moves as jumping Moa, but may continue orthogonally in the same direction. Crocodile - Moves as Bishop. Giraffe - Moves as Bison. Unicorn - Moves as jumping Mao, but may continue diagonally in the same direction. Lion - Moves as Alibaba. Rook - Moves as Rook.
Also, it’s rather arrogant to take your dislike and Winther’s dislike of Capa variants and conclude from that that all modern chess variant inventors dislike these variants. Do you have evidence to back up your claim that these variants are uniformly disliked? If these variants were so disliked by modern inventors, why are there so many of these different opening setups using these pieces and board out there to play?
I wonder how strong this dislike of Capa really is with you. After all, Winther has made more than one Zillions preset that can play Capablanca chess, and I remember a couple of enjoyable games of Schoolbook chess with you.
Because the true rules differ so much from what is described above, I figured the article deserves to have an extra diagram with piece moves:
files=12
ranks=12
startShade=#FFCC00
lightShade=#FFFFCC
borders=0
useMarkers=2
maxPromote=0
promoChoice=CRLUGA
graphicsDir=http://hgm.nubati.net/variants/utrecht/
squareSize=35
whitePrefix=w
blackPrefix=b
graphicsType=png
symmetry=none
pawn::fmWfcF::a4,b4,c4,d4,e4,f4,g4,h4,i4,j4,k4,l4,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9,k9,l9
giraffe::Z::d1,i1,,d12,i12
crocodile::B::e1,h1,,e12,h12
lion::HC::b1,k1,,b12,k12
rook::::a1,l1,,a12,l12
unicorn::ypafsW::c1,j1,,c12,j12
griffon::FyafsF:griffon:g1,,g12
king::KiAiD::f1,,f12
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Click on names below to see how the piece moves.
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[Edit] Because this variant lacks promotion choice, but makes the promotion piece dependent on location, the standard promotion procedure was suppressed by defining maxPromote=0 (i.e. no promoting pieces). A JavaScript function WeirdPromotion was then defined in the HTML, in addition to the diagram description. The diagram standard script calls this function when present, to tell it what piece type to put on the to-square.
The provided function tests if the moved piece was a Pawn that reached last rank. If so, it specifies a piece type dependent on the promotion file.
Maybe it would be difficult to change it, but the title of this page is wrong:=) !!
Presently it is Grande Acedrex.
This is a mix between two different languages. The title of this game as reported in the original codex is in 13th century Castilian and is Grant Acedrex
In modern Spanish, it will be Grande Ajedrez. Large Chess in English.
But Grande Acedrex is not correct in either language. If it is technically possible, it would be wise to replace "Grande" by "Grant"
I believe that CVP is a serious website, consulted as reference by many, so it ought to be correct.
The wrong name is the least of the problems of this article. The contents is completely off too, as it is based on the Murray description. This was alredy commented on by me before.
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