[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments/Ratings for a Single Item
'JKL,LargeCV': Central idea a good one: to get King to the final(10th)rank, maybe never used before. In this thread's own words, King is immortal and handed back each time it is captured, to replace some surrogate piece which dies instead. Inventor's vocabulary is better including 'transposed' and 'quid pro quo.' The other game is Quex(yr. 2000), where the pieces are explained for Keyles(yr. 1999) too. Battle Chieftain uses similar method of King reborn. Medieval Gala's King to a central-four square teleports, but that's different. Other games have pieces promoting in last rank, differently since here King wins there. Lavieri's Maxima has occupation of distant goal squares(two) by two pieces possibly including King as win condition, but that's pretty different. So, this is likely a CV novelty certainly in 1999 before proliferation. Too many pawn-types; auxiliary pieces are weak. The 'Lord' is not explained either in Keyles or Quex. Multi-path, i.e. two-path, Prince two-step move is ambiguous, but no worse than a Jetan description, to which two-stepper-types Thoat, Padwar, and Warrior this multi-pather does not appear to correspond exactly.
Keyles has the novel objective to get the King all the way across to the 10th rank. The King is handed back each time it is captured and usually has to start farther back than where he is captured. Quid pro quo is the maneuvre, a special arrangement for a King captured, in which another piece is handed over, to get the King back. Hey, another exclusivity for kings, Castling was not automatically popular right away.
Quex has to be read too to understand the moves in Keyles. Keyles unique win conditon is to get King across the board. Whenever King is captured along the way, he returns replacing another chosen piece.
3 comments displayed
Permalink to the exact comments currently displayed.