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After 1.Ne3 Ne6 2.We2 Nc5 3.Wf2 Na6, White can force the harassed Knight all the way back into the corner: 4.Wd3 Nc7 5.Wc3 Na8. At first glance White has made a lot of progress by harmoniously developing three pieces while at the same time chasing a Black piece to a very inactive and vulnerable square. But I have so far not found a win here for White. I have also noted some virtues in Black's position. His Warriors are undeveloped but well-coordinated. The wide separation of his Knights perhaps makes them less vulnerable to double attack. Anyway, White needs to be careful. After 6.N1c2, 6...Ng7 is a winning counterattack. I hope the specified starting position does hold up, because I think it is pleasing, classical, appropriate in appearance. I have experimented a little with stabling the two camps in opposing corners but have not found that arrangement as attractive. Eight horses on 64 squares yields an acreage of 8 squares per horse. Twelve horses on 100 squares would give an almost equal amount of freedom per horse. I am wondering if twelve horse kuniegit on a 10x10 board also might be an interesting game. If so, it would be less of a toy game, more respectable in the eyes of a supercomputer. But eight horse kuniegit is a good practice game for building chess skills and thus it is very appropriate that it can be played with standard chess equipment.
These attacking rules may be good mutator for chess variants: it's allowed to move king under attack if you attacks opponent's king at the same time.
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