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The problem was that the board was too large to rotate 180 degrees. When I switched the shape from Grid to Square, it worked. To make it work for the provided background images, I replaced imagerotate() with imageflip(), which could get the same effect as rotating by 180 degrees by simply mirroring the image across both dimensions. Because this used fewer resources, it could handle the images provided for this game.
Thanks, I didn't even think to try a different view
Is there a way to detect suicide moves in Game Courier (form XY- or @-XY)? I'm trying to figure out how to implement the new burning ability for the Fire Demons, and I think suicide move are the best option to keep things simple. But I'll need to know how to do the following in order to use suicide moves to execute burns:
- Detect a suicide move on the board
- Detect whether the value of thismove is a suicide move
Once I successfully implement the new burning moves I can carry that over to the other games in the Suzumu family.
I finally have the new Fire Demon fully and correctly implemented. Now I just need to carry the changes over to the other presets that use it.
Bugfixes for all Suzumu family GC Presets: The Fire Demon's double move option now only triggers if the piece moved to an adjacent square or there are enemy pieces adjacent to its destination, making it more user friendly. I also fixed some bugs with the Queen and Reverse Chariot not being able to promote and the promoted Queen not being given the option to make a double move when it was able to.
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I'm trying to play this game, but whenever I push 'confirm' for my first move, it never seems to finish