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Yes, it looks right, assuming that you're basing the Shoxiang one on the centrewise variant.
Charles,
In case you were curious, here are the presets that I made for your variants. I am going to get them submitted soon.
Myself, Jeremy, Vitya, and Carlos Cetina are going to be playing 4 of them (Courier, Timur, Wild Eurasian Qi, and Compound B). If you want, I'll post the links to the games when we start.
12# Courier
12# Eurasian
12# Compound A
12# Compound B
12# Wild Eurasian Qi
12# Timur
12# Wildebeest
12# Rutland
12# Shoxiang
12# Mitregi 108
In case you were curious, here are the presets that I made for your variants. I am going to get them submitted soon.
Myself, Jeremy, Vitya, and Carlos Cetina are going to be playing 4 of them (Courier, Timur, Wild Eurasian Qi, and Compound B). If you want, I'll post the links to the games when we start.
12# Courier
12# Eurasian
12# Compound A
12# Compound B
12# Wild Eurasian Qi
12# Timur
12# Wildebeest
12# Rutland
12# Shoxiang
12# Mitregi 108
The presets screw up when viewing from green's side. Does anyone know how this can be fixed? We have 4 ongoing games for this. Here is a link to one of them where it is viewed from green's angle (at the time of this email). /play/pbm/play.php?game=12+Sharp+Wild+Eurasian+Qi&log=maeko-makov333-2009-349-254 Thanks! -Nick
Charles, In your rules, you state 'll compound pieces (Queen, Tank, Gnu) in 12# Wildeurasian, are barred from entering an enemy camp.' Does this mean that they cannot give check there, as well? Thanks.
Yes, it does. This is the case in all Wildeurasian variants. Conversely, however, note that all Wildeurasian variants also have the Bare Facing rule, that two Kings cannot face each other along an orthogonal or diagonal - in this case through the central 6x6 area.
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