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Florin Lupusoru wrote on Tue, Feb 13, 2024 11:09 AM UTC:

This page is not ready but I was wondering if the choice of colours is fine.

I am using cyan, magenta and yellow for the grid, and purple for the border. 


Daniel Zacharias wrote on Fri, Feb 16, 2024 07:56 PM UTC:

Would you consider changing the cell colors so that each sides associated cell color matches it's pieces somewhat? That would be easier than having to remember magenta=white and yellow=black.

The winning conditions are very unclear to me. Killing all the workers or drones seem straightforward, but what counts as stealing the honey or killing the eggs? If both honey spots are used to hatch eggs, both the honeys and all the eggs will be gone. Would that count as them being stolen? The only guess I have is that there is a limited supply of eggs and honey for each player and taking all of them for oneself results in victory.


Florin Lupusoru wrote on Fri, Feb 16, 2024 09:01 PM UTC in reply to Daniel Zacharias from 07:56 PM:

Yes, no problem, but as you can see from the diagram both Queens are on the neutral colour. So, the cell on the right of each Queen is the colour that represents their Colony. But if you are referring to the science of colour matching, that is another issue that I'm trying to figure out. 

As for the second point, there is still lots of work to do on the rules. I only made a quick summary of the rules so that people can get an idea of what is happening here.  


Daniel Zacharias wrote on Sat, Feb 17, 2024 12:55 AM UTC in reply to Florin Lupusoru from Fri Feb 16 09:01 PM:

I was thinking something like

diagram

or

diagram


Florin Lupusoru wrote on Sun, Feb 18, 2024 01:18 PM UTC:

This page should be ready.


Daniel Zacharias wrote on Mon, Feb 19, 2024 07:49 AM UTC in reply to Florin Lupusoru from Sun Feb 18 01:18 PM:

It still isn't clear what Stealling the Honey and Killing the Eggs mean. Are honey and eggs a limited supply? If so, how many are there? Or are they unlimited and a player loses if he has no honey or eggs on the board? But if that is the case, wouldn't both players lose right away without any eggs?


Florin Lupusoru wrote on Mon, Feb 19, 2024 08:05 AM UTC in reply to Daniel Zacharias from 07:49 AM:

It still isn't clear what Stealing the Honey and Killing the Eggs mean. 

I forgot to insert a rule that when a Honey Cell is captured it will pass to the enemy on an empty cell.

Each Colony  starts with 2 Honey Cells. In order to make more Honey Cells the Workers will have to be promoted on the promotion line. 

"Killing the Eggs" is no different than normal capturing of pieces. 


Daniel Zacharias wrote on Mon, Feb 19, 2024 08:23 AM UTC in reply to Florin Lupusoru from 08:05 AM:

Does each player only have 6 eggs then?


Florin Lupusoru wrote on Mon, Feb 19, 2024 08:34 AM UTC in reply to Daniel Zacharias from 08:23 AM:

Six eggs every time the Queen gets pregnant (a Drone moves next to the Queen). A Queen can get pregnant multiple times, provided there are enough Honey Cells to keep the Eggs alive.


Daniel Zacharias wrote on Mon, Feb 19, 2024 08:46 AM UTC in reply to Florin Lupusoru from 08:34 AM:

So how could the other player ever kill all the eggs?


Florin Lupusoru wrote on Mon, Feb 19, 2024 09:28 AM UTC in reply to Daniel Zacharias from 08:46 AM:

By stealing the Honey Cell that feeds them. If that is not possible they can just capture/kill one Egg because on the next turn the remaining Eggs will hatch and be replaced by regular chess pieces.


Florin Lupusoru wrote on Thu, Feb 22, 2024 04:39 AM UTC:

If published, this game might become the best hexagonal chess variant.

Do you agree? 


Daniel Zacharias wrote on Thu, Feb 22, 2024 09:48 PM UTC:

How much have you played this? I like the general idea, but wonder how good the bishop move is. They can't do anything a rook couldn't do.


Florin Lupusoru wrote on Fri, Feb 23, 2024 04:28 AM UTC in reply to Daniel Zacharias from Thu Feb 22 09:48 PM:

I like the general idea, but wonder how good the bishop move is. They can't do anything a rook couldn't do.

That was exactly the point. I don't like how Bishops move on a hexagonal grid and I changed the rules. 


Daniel Zacharias wrote on Fri, Feb 23, 2024 09:35 PM UTC in reply to Florin Lupusoru from 04:28 AM:

What if the bishops could jump over same colored spaces?


Florin Lupusoru wrote on Sat, Feb 24, 2024 04:44 AM UTC in reply to Daniel Zacharias from Fri Feb 23 09:35 PM:

What if the bishops could jump over same colored spaces?

I thought about that but it wouldn't work because that would require one of them for each colour. By allowing Bishops to change colour at every move we can keep the game balanced. 


Daniel Zacharias wrote on Sat, Feb 24, 2024 08:53 PM UTC in reply to Florin Lupusoru from 04:44 AM:

I mean, they could jump over every space they cannot land on, so they'd still change colors but have something else to differentiate them. Not sure how well it would actually work.


Florin Lupusoru wrote on Sun, Feb 25, 2024 02:13 AM UTC in reply to Daniel Zacharias from Sat Feb 24 08:53 PM:

I mean, they could jump over every space they cannot land on, so they'd still change colors but have something else to differentiate them. Not sure how well it would actually work.

It wouldn't work because Queens, Kings (Drones) and Pawns (Workers) are already short range fighters. Also, the Eggs and Honey Cells cannot move and defend themselves. That's why we need to allow the Soldiers (Rooks, Bishops and Knights) to have enough power for both attack and defence. 


Daniel Zacharias wrote on Sun, Feb 25, 2024 04:10 AM UTC in reply to Florin Lupusoru from 02:13 AM:

it would make the bishops stronger


Florin Lupusoru wrote on Sun, Feb 25, 2024 09:42 AM UTC in reply to Daniel Zacharias from 04:10 AM:

Again, I have to disagree. That would turn the balance of power upside down. If Bishops were able to jump over pieces they would be able to capture a Honey Cell, resulting in the death of six Eggs. The entire future generation of a Colony could be wiped out in a single move. Please think about that. I'm not saying that your idea is not good. But it wouldn't work in this game. 


Florin Lupusoru wrote on Tue, Feb 27, 2024 06:11 AM UTC:

Could anyone have a look at this game when you get a chance? I think it is ready. 


Florin Lupusoru wrote on Sun, Mar 3, 2024 05:59 AM UTC:

This game should be ready.


Florin Lupusoru wrote on Mon, Mar 11, 2024 04:22 AM UTC:

I believe this page is ready. There is nothing else to add here. 


Florin Lupusoru wrote on Tue, Mar 19, 2024 02:57 AM UTC:

This page has been ignored for a while, but just now I realised that some elements from the diagram have vanished, and I had to upload a new one. This is my second page where I noticed parts of the diagram gone missing. So, what is happening? 

I might have to check all of them, just in case. 


Florin Lupusoru wrote on Tue, Mar 19, 2024 08:24 AM UTC in reply to Florin Lupusoru from 02:57 AM:

This page has been ignored for a while, but just now I realised that some elements from the diagram have vanished, and I had to upload a new one.

There is a problem with Auto Alferie PNG set which modified 3 of my diagrams.  The SVG set works. 


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