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Pawns must only have 1 since they can only move 6 times, and '7' for them would not make complete sense. So what is the maximum number of moves? 31 + 8 + (7x7) = 88 moves. A hundred-move game-score is impossible. The strategy could be to budget and balance so many or most pieces move about the same number of times.
George, I don't understand your calculation. Each non-king piece starts with 7C, so there are at least 30*7=210 non-king moves that can be made. And each capture increases this number, right? Also, the wording is a bit ambiguous regarding captures: the captor recieves 'Calories equal to its traditional value'. I read that as the value of the captured piece, is that correct? [E.g. if a pawn with 4C captures a knight with 5C, then the pawn now has 4 - 1(movement) + 5(knight's Cals) + 3(bonus) = 11C ?] Also, I presume that a pawn retains its Calories upon promotion?
Most cases, games would go typical 20 or 80 moves. But the seven-starting-limit per unit brought up question of upper-limit per game. Right, Ben Reininger's 210, treating Pawn's the same, is correct plies and 105 ''moves'' White-Black. If no captures, that is it, except Pawn can only move 5 times without promoting. If a Pawn promotes, speculate that rules ought to allow Queen's 9 available from value, if captured, and regenerate full 7 for movement of promotee. Ignoring Kings' moves, which can be many, is only for convenience. There can be long, very long game over 100 moves and even over 200 moves, so that was wrong. Restrictions do exist unlike Ortho-chess. And Calorie Chess has the different strategy where Queen or Knight cannot go on a fishing expedition because they can freeze (...3,2,1,0) on tour if not capturing something. I think Ben's bracketed example is exactly right. Ambiguity to resolve in the Calorie Chess rules is whether promotion should work like that above.
Instead of king with unlimited calories, you may play the subvariant with king having 226 Cal, and castling does not use up any energy of king and rooks, and that player with king 0 Cal loses unless his opponent's king has only 1 Cal.
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