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Many of my remarks from your magic fields game also apply here.
This game follows the rules of chess with additions.
We don't have a page for that game, and without it, the rules to this game are left unexplained.
Chess with magic connections is a type of chess in which a piece or pawn changes its properties if there is support by two connections.
There has been no explanation of what magic connections are or of how they work.
There has been no explanation of what magic connections are or of how they work.
Besides the points made about your other submission, some of which apply here too, I have one further main question about this: What exactly is a ‘connection’? The mention of ‘support’ in the rules section suggests that it means being defended by a friendly piece (and the diagrams seem to support this), but it could be stated more clearly.
Explained with an example.
Also a minor question: are Kings excluded from providing ‘connections’ (as they are excluded from the effects of your other game), or is it just the own‐side pawns?
Kings participate in support (connections).
This page is still lacking a written explanation of what magical connections are. You cannot depend upon diagrams to tell the whole story.
I rewrote the rules as I understand them and will now publish this.
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Besides the points made about your other submission, some of which apply here too, I have one further main question about this: What exactly is a ‘connection’? The mention of ‘support’ in the rules section suggests that it means being defended by a friendly piece (and the diagrams seem to support this), but it could be stated more clearly.
Also a minor question: are Kings excluded from providing ‘connections’ (as they are excluded from the effects of your other game), or is it just the own‐side pawns?