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Three obvious potential improvements stand out, besides the aforementioned grammatical issues:
- The setup diagram is misleading; even though you clarify that the fore‐ and hindmost ranks are not actually part of the board, it's probably better to make that clear in the diagram too
- Similarly, using pieces to denote destination squares in the movement diagrams is extremely(!) confusing. The diagram designer does provide for using coloured circles for this purpose; consider finding out how to use that functionality
- The drop rule is not clear. You say that cannons and two soldiers start in hand and may be dropped only on resp^ly the 1^st or 3^rd rank, but even this information is easily missed and further details (is it Shōgi‐style drops? Seirawan‐style? Sth else entirely?) are completely unspecified. I'd suggest putting a note about it in the Rules section
Also a typo: your paragraph about the Soldier refers to droppable pawns.
I believe this page to now be ready for publication.
I believe this page to now be ready for publication.
I updated the grammar and some spelling on most of the page, rewording some things to make them clearer.
Since I don't understand the 64+16 rule, I left the text for it alone.
It looks like you're trying to describe moves using conventions from Chinese Chess. The moves would be more clearly described to a western audience if you used algebraic notation.
If you mean for Guard Soldiers to look different than Soldiers, I would recommend using a different piece set for your piece images. The one you're using has only Chinese Chess pieces in it.
I think (Siwakorn may feel free, of course, to correct me) that it means that once no more unpromoted Soldiers remain, if 64 moves pass without any captures the game is declared a draw, but a capture, rather than resetting the count, adds 16 instead.
Also I understood the Grand Continent bit to mean “Continental Chess is played widely on the Grand Continent, which is the one supercontinent of a fictional world.” [changes emphasised]
Fergus Duniho
Bn Em
I'm sorry for my poor english becease I not good at english much.
The visual for guard soldier; I use same idea from makruk that represent promoted pawn by flipped pawn, but in some makruk program represent promoted pawn by use same visual as a met (ferz) intead of use differnt visual. I already change visual of guard soldier to same as guard.
For 64+16 moves rules, Bn Em urderstood correctly it's like Bn Em expain it. I don't know how to describe it because rule isn't same as any chess variation to declare a draw.
I think (Siwakorn may feel free, of course, to correct me) that it means that once no more unpromoted Soldiers remain, if 64 moves pass without any captures the game is declared a draw, but a capture, rather than resetting the count, adds 16 instead.
He says you're right, but I still don't understand it. What is 16 added to? If 16 is added to the move count, a capture would bring on the end of the game even quicker, which is counterintuitive to the intent of the usual 50 moves rule. Or is 16 added to the number of moves that must pass before a draw may be declared?
It's added to the number of remaining moves before a draw, afaict — i.e. your latter alternative. Though I can see how my wording was ambiguous; sorry for any additional confusion from my part
Fergus Duniho
Bn Em
I already add some example game for who want it from my playing agianst Popo Chess.
And I already add variations that previous, I don't want to publish at now but want to plubish it after i make video about Continental Chess, but now i decide to add it.
For 64+16 moves rules will start counting immediately when not have any soldiers left on board. When captured occur instead of recounting will added 16 moves to remaining moves before a draw.
I've taken a stab at clarifying the 64+16 rule, please check that it is what was intended. I also cleaned up grammar in a few places (though it looks like someone else had a pass a the same today?).
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I believe this page to now be ready for publication.