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This variant struck me as a good one almost immediately, but it took me some time to work out why. I think that it is because of its mixture of long-range and short-range pieces and the elegant shape of the board.
I don't quite understand how the disintegration works. I believe a sample game might help.
Abdul-Rahman - Thanks for the question. When a King is in check, it disintegrates instantly. At your suggestion, in the Rules section I have provided a very short partial game to show a disintegration. It is perhaps important as it shows a 'Double-Disintegration Attack' and a defense to it.
Note: I am working on a slight variation of this game in which a quick Double-Disintegration attack is not possible.
Gilman's 'elegant shape of the board' is exactly the technique used in Horus' 7x7 with the same 4 corners removed and there also the central square making 44 squares for that Contest. Its co-entry Prisoner's Escape was a winner in 2004, but not Horus. Good art effects as usual.
So, technically, the goal is to 'check' all three kings to win ?
Abdul-Rahman, yes, you are correct. When a King is checked it 'disintegrates' and is removed from the game, so putting each of the three Kings into check will usually win the game. Black gets one last move when his last King is removed, giving him a chance to get a draw. Note also that I have updated the board to a 9 x 5 one. I did not like White having such a forceful attack as provided in the 7 x 7 example. I have kept that example in the notes to explain why the board was modified. I have also added a new diagram to show several disintegrations. B,C, and D pawns can now move an initial 2-spaces on this board of 5-files and 9-ranks.
Oh, well, I stick by my rating as the idea of an exchange of Kings - and specifically one unavoidable by the other player - when you have one (or two) to spare is a good innovation as well.
A pre-set has been added for this game. Here is the link. /play/pbm/play.php?game%3DDisintegration+Chess%26settings%3DDC Plans are, in time, to make another preset with a board and pieces close to that seen in the rules graphic. But the one which exists now is quite usable... one must simply remember that Windmill pieces are being used for Fye'tins.
An example of an Important Concept: 'CHAIN REACTIONS due to DISINTEGRATIONS' has been added to the rules. The rules have not changed.
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