Comments/Ratings for a Single Item
A second reply to Andy. You are, at least in part, supporting what I have already said and I set out below some relevant points: 1) If you, or others, find games such as Western Chess, Chinese Chess, Go or others so rewarding then why are you not spending your time with these games instead of (apparently) wasting your time on this web site looking at and arguing about other game(s). 2) You use the word “chaotic” to describe Dragon. It is my opinion that the greatest challenge (and hardest work) and greatest achievement (and reward) of the human mind is to bring about order from chaos. 3) Of the millions of games of Western Chess, Chinese Chess, Go etc. not one individual game (even amongst those played between Fischer & Spassky or Kasparov & Karpov) has generated the excitement of, for example the book “The Lord of the Rings”. Dragon gives the opportunity to do so. 4) Unlike TigerChess (to which I would again refer you), Dragon is written for the few and not the many as the purpose of the game is to produce quality and not quantity. 5) I quote from Bobby Fischer (in the opinion of many the greatest of Chess players) when speaking of Western Chess (in the opinion of many the World’s greatest of games) – “Chess is dead”.
Dragon feels like one of those complicated war games that Avalon Hill used to make, before they went out of business (OK, bought out by Hasbro) in the late 1990s. Now, when Avalon Hill was bought out, many, many people on Usenet were upset. Avalon Hill war games did not have enough general appeal to sustain the company, but their games did have a small group of very dedicated devotees.
In terms of why people go to this site, in my case I feel that FIDE chess has been over-analysed, with many opening variations over 20 moves deep. Also, the most common defense against 1. e4 for black is the Sicilian, which Morphy (my favorite player) referred to as resulting in 'uninteresting games and dreary analytical labours'. Even Kasparov recently stated that 'the volume of opening theory has reached threatening proportions and calls for need to find a way to alleviate the pressure of the endless opening databases'.
I feel these issues can be addressed by fairly minor modifications to the rules of chess. Many chess players agree; when Bobby Fischer said that 'Chess is dead', he was promoting his own Fischer Random chess. Indeed, Kasparov has given Fischer Random (where the pieces are shuffled) a reluctant endorsment, pointing out that most random shufflings of the Chess pieces 'are poison to your eyes'.
My own endorsment is the same one Capablanca had: A 10x8 board with a rook + knight and bishop + knight pieces added. Making the board just a little bigger greatly increases the number of possible opening setups. 8x8 chess can only have 1,440 unique setups of the pieces; a 10x8 board has 126,000 possible opening setups.
But I'm diverging.
Back to 'Dragon' (not be be confused with Gygax' 'Dragon Chess'), I think this game would be a lot more playable if a computer program could help enforce the rules. I encourage Glenn Nicholls to make either a computer program that can play this game, or a Zillions preset, so that people can more easily see if this game suits their tastes or not.
And, yes, 'Dragon Random' would have a huge number of possible opening setups.
'1) If you, or others, find games such as Western Chess, Chinese Chess, Go or others so rewarding then why are you not spending your time with these games instead of (apparently) wasting your time on this web site looking at and arguing about other game(s).' Specious argument. Admiration for one game does not preclude interest in others. Do you read only one book for lifetime, listen to only one symphony? These are not very intelligent arguments you make. '2) You use the word “chaotic” to describe Dragon. It is my opinion that the greatest challenge (and hardest work) and greatest achievement (and reward) of the human mind is to bring about order from chaos.' So the more chaotic the rules of game the better? You apparently have no concept of clarity and elegance in gaming. Argument by demagoguery. '3) Of the millions of games of Western Chess, Chinese Chess, Go etc. not one individual game (even amongst those played between Fischer & Spassky or Kasparov & Karpov) has generated the excitement of, for example the book “The Lord of the Rings”. Dragon gives the opportunity to do so.' Argument is specious because excitement is relative. You presume to speak for chess fans level of excitiment at seeing great chess?? Extreme arrogance. Many chess fans have found games more exciting than second-rate work of literature that many have found boring. '4) Unlike TigerChess (to which I would again refer you), Dragon is written for the few and not the many as the purpose of the game is to produce quality and not quantity.' More arrogance and elitism. Besides, I find TigerChess not significantly better game than Dragon. '5) I quote from Bobby Fischer (in the opinion of many the greatest of Chess players) when speaking of Western Chess (in the opinion of many the World’s greatest of games) – “Chess is dead”. ' And since Fischer (mentally unbalanced person, by the way) said this, chess has grown in popularity and in number of master tournaments and very rapidly in number of female players. Is fastest growing game in China and India. No one who follows current chess would make ridiculous statement like this. Is demagoguery.
A third reply to Andy: You have now posted three comments and you are starting to go round in circles. As their names indicate, TigerChess and Dragon are about power, adventure and excitement. If this is not what you are looking for then you must obviously either go back to the games you mention or look elsewhere. With your personal attack on Bobby Fischer, who is not here to defend himself, you have overstepped the boundary of what I consider acceptable behaviour and our correspondence is therefore concluded.
I think the problem is that Andy wasn't fully able to see that he hurt Glenn's feelings when he was critical of his chess variant. It is very hard to be critical of a chess variant; see this discussion where I was critical of a variant.
In terms of Dragon, as I said before, I won't play it until a computer implementation is made, and Glenn is currently unwilling to make one. But, yes, I think this kind of Chess + wargame hybrid is a good idea. The rules are a bit complicated for my taste to try and learn this game unassisted, however. Then again, I never played anything more complicated than Axis and Allies without a computer.
I'm adding an excellent rating mainly to counterbalance Andy's poor rating.
- Sam
No. Is it uncivil to challenge one who makes inflated claims for his own invention? No. It is criticism. Is this a forum where we must praise all, and even accept exagerrated self-praise? If so, then forum is mutual and self admiration society and is of no value. If inventor does not want to hear criticism then should not post game on forum that allows it. And defending one's opinion against illogical condescending arguments and argument by nonsequiter is not flamewar, and is not personal. Is debate. Flamewar is exchange of personal insults, which is not what I did. I challenged ridiculous assertions. As for Fischer, I stand by my assessment. Having opinion about behavior of public figures is not inappropriate. Fischer's behavior has been very erratic for a long time. I let editors decide if I was within my rights to respond as I did.
Poor in part to counteract the excellent, but mostly because that is my opinion. The game is needlessly complicated and too confusing to learn, and in addition, the page and diagram are just plain ugly. And I believe Andy is correct in saying that Nicholls' arguments are both condescending and outrageous, although I'm not sure that the LoTR series qualifies as 'second-rate.' (I really need to go read 'em...) At the community college that I graduated from, there was a student association called 'Writers' Guild,' where students and faculty could bring things that they had written and get opinions on them. The one major rule there was, after reading something you wrote, you couldn't defend it while other people critiqued - and it WORKED. I believe that this community could almost definitely improve if people here acted by this rule for a while after their articles are posted.
My issues with the game are that I don't feel Glenn has gone to the effort to fully implement this game. The diagram would look nicer if he used images instead of letters. Then again, the counters in Squad Leader had only the most basic of graphics, with letters and numbers indicating the unit's strength. So Glenn is being consistant with an old wargaming tradition. It would be nice if Glenn made a computer implementation of this game, but back in the Squad Leader days, computers were too expensive and specialized to be widely used by wargamers. Another issue is that, if Glenn wants to fully implement a complex Avalon-Hill style game, he needs to have simplified forms of the game so people can learn all of the rules step by step; this is what Avalon Hill did with their complicated games.
This game is a hybrid of the complex wargames of days long past and Chess; to say that such a game has rules that are too complex displays a profound ignorance of an entire gaming culture.
As a final note, a 'you can't reply to criticism to your game' rule would stop a lot of flame wars here. Then again, it would also give trolls who just want to hurt people's feelings more power.
A second reply to Sam Trenholme: I agree with you that images or symbols would improve the cosmetics of the diagram of the board (an actual board would of course look different altogether), but designing symbols is not a strong point of mine. I would say, however, that the symbol of the game is that of the TrueBorn Banner which shows, against a light blue background, the right foreleg, stretched forward, of an orange coloured tiger with a stick insect standing on his paw. She is bright green in colour. The viewpoint is through the eyes of the tiger. Implementation of anything these days is unfortunately very expensive and requires solid and extensive (and costly) business advice and so I feel this must await the correct time. I do not intend a simplified form of Dragon. There is, however, a simplified form of TigerChess called LancerChess contained within the rules of TigerChess. This game can be learnt and played relatively quickly by regular chess players and from there someone could, if they so wished, move to TigerChess and from there to Dragon and/or the TigerVariation of TigerChess. I am, of course, happy to explain rules to anyone who wishes them clarified.
'As a final note, a 'you can't reply to criticism to your game' rule would stop a lot of flame wars here. Then again, it would also give trolls who just want to hurt people's feelings more power.' Which is why it shouldn't be strictly enforced - the Internet is much more open than a small room with a dozen people in it and so there should be a little leeway, or an option to disregard the thing altogether. And besides, if a game is truly good, it will show through peoples' opinions, not through some interweb troll's offensive comment.
Although my eventual rating matched my initial instinct on reading this page, I did take time to try and look at the game in more depth. At one point I wondered whether it was an elaborate spoof of some of the more theme-heavy variants, particularly as I have been accused of the same with Sultan's Elephant Chess - and the article featuring my own Forest and Storm pieces was due to be updated (the latter are now deferred to a later article). Replies to comments, however, showed no hint of a sense of humour, so I had to assume that timing is coincidental and take it seriously. So taking it at face value, I have to say that the variant is so badly presented as to impair playability. On reaching the start of the Pieces section, I found a paragraph for each piece, but these said nothing of its move. Instead they just described the physical and emotional nature of the character represented by the piece. Only after wading through all that, and yet more waffle about alchemic elements, are there any details of how pieces actually move. How unlike my Armies of Faith series, rooted in the four core Occidental pieces, with background to the name (a single-word name in most cases) of each extra piece in a few clearly italicised sentences at the end of the piece paragraph. Dragon may be a playable game but frankly I haven't enough time online to find out.
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