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I will Ben, when I will get back to working on this!
Actually while testing with the interactive diagram I have noticed some undesired results. So I'm modifying a bit the game. Please allow me some more time.
To the editors. Now this article is ready for review.
There is a linefeed missing between King and Rook in the diagram definition.
Corrected, Thanks HG
A remark that applies to all your recent submissions: don't you think 50x50 piece images are too large for these large boards? People that would want to play against the diagram cannot fit the entire board on their display. I seems much beter to use 35x35 images.
To be honest I did not know about the 35x35 images. What I am doing is to tell my browser to show the page at 80%. The solution you propose is probably better. Do I have all the images this way? How can I do it?
They are in the directory /graphics.dir/alfaeriePNG35/ . Don't forget to change to graphicsType=png .
HG,
Thanks! I'll do it when I get the occasion!
HG, I forgot to say I doubt that I'll find there all the graphics I need. Like the ones for firebird and thunderbird. What is wrong with displaying the text in the browser at 80%?
It would be nice if the interactive diagram could be given a "zoom" setting like the diagram designer has.
It would be nice if the interactive diagram could be given a "zoom" setting like the diagram designer has.
This would be possible only if we use the SVG images directly in the diagram, or when the diagram would directly use the SVG renderer. The latter is obviously already possible, as it is what the diagram editor does: this is based on the normal diagram with the graphicsDir set to the URL of the renderer. But the render is off-site, and so far Fergus did not manage to compile it on the CVP server due to CentOS - Ubuntu differences. So this is not recommended.
As to directly using the SVG: I am not sure if all browsers can do that. Perhaps by now they can. In that case the HTML specifying the image can specify the desired size, and I could have the diagram script include the size specifier. But there would not be any color subsitutions; no way HTML or browsers are going to do that. So it would require the SVGs to be available in both colors. I suppose this is easy to achieve with an edit script.
It won't solve Aurelian's problem, though, which is that the PNG / SVG alfaerie set does not yet cover everything that is available as GIF.
What is wrong with displaying the text in the browser at 80%?
@Aurelian: scaling the raster images makes them more ugly, and the GIF set is quite ugly to begin with. Its use should be discouraged even when no scaling is necessary / desired. Anyway for Grand Apothecary Modern all pieces you need are available, not?
@Greg: We really should continue expanding the SVG set. Perhaps on a demand basis. If Aurelian just needs two or three new images, it would not be that much effort to create those.
@Greg: We really should continue expanding the SVG set. Perhaps on a demand basis. If Aurelian just needs two or three new images, it would not be that much effort to create those.
Absolutely. I haven't uploaded a new set yet, but I have made some new pieces. But most of my time in Inkscape has been making SVGs for Fergus's abstract pieces. (I'm up to 23 of those completed.) But, yes, this work should continue. I'll put together a new upload for Alfaerie this weekend.
But most of my time in Inkscape has been making SVGs for Fergus's abstract pieces.
Well, it is good to have SVG for other themes too. (Although I personally think that set is awful.) Perhaps I will work on Chess Utrecht too, if I have some spare time. (Fat chance...)
And we should also work on replacing Alfaerie GIFs by PNGs, in diagrams where this is already possible (which is most, I suppose). I already did this in all my diagrams that used Alfaerie. (But most are usin XBoard33.) Often in is just a matter of adding PNG to the pathname of the graphics directory, and changing the graphics type to png.
I have added in this game's initial position one regular pawn on each flank on the fourth row. That is because flank attacks by white where too dangerous in start positions where the black rook of the file was undefended. Also more king safety should he castle.
I have added in the notes sections explanations about why are the pieces are the way they are in this game. They are not perfect, but I had questions and I wanted to answer them.
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Aurelian, for this and the other two flavors, please add some links to the Piececlopedia where appropriate, or flesh out details of the pieces. (Notably, the joker and vulture need some explanation, while ferz, dabbabah, knightrider, cannons might not be obvious to a new reader.) It might be worth also linking to the other Apothecary series.
Also, and maybe this is just me, but the board colors hurt my eyes. And I removed the "Usual Equipment" category checks, because this does not use just the usual chess equipment.