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Idaidakama Shogi. Like Maka-Dai-Dai with drops and new pieces. (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Andy Maxson wrote on Fri, Feb 16, 2007 02:58 AM UTC:Average ★★★
has this game been playtested?

Anonymous wrote on Thu, Nov 1, 2007 03:11 AM UTC:Poor ★
Sounds like an impossibly long game with no progress and no appeal. And what is the point of giving the emperor the added move of the queen?

Anonymous wrote on Sat, May 8, 2010 08:55 AM UTC:
Comments below can also be told about original Maka Dai Dai Shogi. What the point of making variants of huge shogi variants, if hier original forms are played very rarely?

Anonymous wrote on Fri, May 14, 2010 02:13 PM UTC:
If variantists want to make faster game, they do play progressive chess!
Here normal progressive chess will not make game much faster, but instead
using arithmetical progression, one can use geometrical progression! It
means that each time player makes twice more moves than opponent just made!
Even terrible Taikyoku Shogi will be finished in a few turns!
By the way, there is one unclear thing: may player checkmate opponent by
dropping pawn between king and cannon (and not checking with paawn itself)?

Daniil Frolov wrote on Sun, Jun 13, 2010 04:02 PM UTC:
What if drops would be added to Tenjiku shogi? Altrough it's also very large variant, it can be fast... And, probably, in game drops first captured devil will win game...
http://history.chess.free.fr/tenjikushogi.htm

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