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I think movement diagrams from the light blue squares would be a good addition to the game description, those squares are qualitatively different from the dark blue and white ones.
In addition, I think the coordinate system is unnecessary complicated, the number should number horizontal rows (each row starts with light blue fields). In this case, they will run up to eight for the top row of light blue fields, but there are no dark blue nor white fields in row 8.
The complicated notation system does not add anything to the game (it can be played without coordinates, after all).
@Jörg Knappen, this system was also an option, but I rejected it as being unbalanced for this variant. I usually prefer to use numeral notation where every cell has its own separate number, but for this one, I decided to leave it as it is since I'm looking forward to experiment more with this board type.
I think it would be too excessive to use more than one diagram for each piece. I added more descriptive info related to the rhomboid cells to avoid possible ambiguity.
Due to the less regular board topolgy I would call it a necessity rather than excessive. There is ample room to show two diagrams side by side where you now show one. Or you could show two piecec in one diagram, marking the target squares for each of those in different colors.
I included some endgame studies and problems to solve in the Notes section.
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I think it is ready to be published.