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I don't like this variant; I think the soldier can too easily get stuck and for a variant to be a true Xiang variant, the king really needs a palace he's stuck in.
Play with drops, then. By your logic, a Shogi variant needs to have a promotion zone.
You mention Microshogi but do not provide a link to it (marking it Microshogi will do the trick). I also get the feeling that you might have been inspired by a certain variant of mine which does not even get a mention...
Sorry, Charles. I was in a rush. I was indeed inspired by your Minixiang. Being that my computer is down and I can only use my mobile phone, could you do it?
The phantom HTML ticker strikes again! Someone please untick it again on my last comment. As I am not currently an editor I cannot update someone else's page unless I know their password, and I doubt that you'd want to give yours out on such a public forum.
Bah, humbug! I've now changed the variant to be rid of this stuck Soldier problem. It, however, resembles Kyoto Shogi more than Microshogi now. Anyone for having demotions only upon captures?
Charles:
Nevermind my request. My computer is now functional and I have edited the page. Remember that to display your comments without review, enter your username in the appropriate field rather than your proper name. Your proper name will be displayed after verifying your comment, though it will not appear in the test.
I like the idea of changing the movement every time one moves. Here's another one: I wonder how hard this would be to implement in Zillions. Do you have Zillions, John? It's very useful for fleshing out ideas and seeing how they play.
- Sam
I do not, though I did before the death of my great Computron 4000. I would not like to have Zillions again for it distracts too much from possibly great ideas with its limitations and I'm not the best programmer. Possibly you or my main, tongue in cheek, programmer, Zzo38 A. Black, could program and playtest it for me. I am a bit fond of the pieces demoting upon capturing, as in Fergus Duniho's Metamorph Chess. From my experience, I would say that it would be very easily programmed, but not easily very well programmed, with proper piece values, which people like Mats Winther have tweaked in the prepackaged games to provide stronger play. Any thoughts on values? You may have seen that the Elephant, the weakest piece in Xiang Qi, is paired with the Chariot, the strongest piece in Xiang Qi, just by using Microshogi analogues. In fact, all pieces take their complement in value, with a bit of salt, as their alternate form. This seems a game that relies heavily on position rather than material, like some sort of Hyperxiang.
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