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The inspiration was from the fictional game "sha'rah" in Robert Jordan's "Wheel of Time" series. - The zapper can be any distance away along a straight line (orthogonally or diagonally) when making a jumping type capture, so it can slide any number of unoccupied squares. - The zapper can not continue sliding after making a jump, and the square it jumps to must be unoccupied. - The zapper can not both make a jumping capture and a sandwich capture in the same move. - The zapper can not jump an enemy piece and not capture it.
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