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Sorry, King!. Two parallel games of Chess and Sorry (Ludo) influence one another. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Florin Lupusoru wrote on Tue, Feb 20 12:48 PM UTC:

This page is almost ready. Please let me know what you think about this new game.


💡📝Florin Lupusoru wrote on Wed, Feb 21 06:12 AM UTC:

Did I miss anything in this game? Please let me know.


💡📝Florin Lupusoru wrote on Sun, Mar 3 02:37 AM UTC:

This game should be ready.


A. M. DeWitt wrote on Sat, Mar 16 03:25 PM UTC:

This is certainly a novel idea. However, I would like to throw in a few important points:

Each player has a complete set of Chess pieces and seven checkers, or pegs.

  • No more than 5 checker pieces per player are allowed on the board at the same time. 

If no more than 5 checker pieces can be on the board at the same time, then just have the players start with 5 checker pieces each.This eliminates the need for the 5-checker limit in the first place.

Players will get an extra point if the checker piece that is to be moved stands on a row/column in which that player has superiority. 

The superiority of a row/column is determined by adding together the value all chess pieces of the same colour and compare it to the enemy pieces. If the points ratio is at least 50% + 1 that player controls that row/column.  In this case, the standard chess values are used.

This rule seems to be a random addition, and appears to have little impact on the game, except for adding an extra bit of distance to a checker's move. It seems to be a lot of effort to calculate something that wouldn't impact the game all that much. Plus, I don't imagine many Chess players enjoy doing math.

Checker pieces, when captured by other checker pieces, will move to the starting position. If that square is already occupied they will enter the game on the next turn. 

Do you mean that they will enter the game as soon as their red square is not occupied by a friendly checker if one is available? This would line up with what you say in the Rules section.


💡📝Florin Lupusoru wrote on Sat, Mar 16 05:04 PM UTC in reply to A. M. DeWitt from 03:25 PM:

This is certainly a novel idea. However, I would like to throw in a few important points:

I have considered all your points and made the necessary changes. This should be ready now. 


A. M. DeWitt wrote on Sun, Mar 17 02:53 PM UTC in reply to Florin Lupusoru from Sat Mar 16 05:04 PM:

I have moved the standard piece values to the Notes option as an additional variant to make it clearer which value set you are using.

red square. The checker pieces have to make a complete tour of the board. Their

I have removed the underlined sentence, as it doesn't really say anything.

  • At least four checker pieces per player make a complete tour

I probably should have touched on this earlier, but I think this rule seems like another random addition. However, I do think it can work with the right tweaks.

First, the checkers should ideally have two sides, like with some checker sets that use a star for a Checker King. That way, you can flip the checker (or "promote" it, so to speak) when it makes a complete tour around the board.

Second, if a promoted checker gets captured, it would make more sense to keep it promoted, since otherwise, this condition is too unlikely to happen.


💡📝Florin Lupusoru wrote on Sun, Mar 17 04:52 PM UTC in reply to A. M. DeWitt from 02:53 PM:

First, the checkers should ideally have two sides, like with some checker sets that use a star for a Checker King. That way, you can flip the checker (or "promote" it, so to speak) when it makes a complete tour around the board.

Second, if a promoted checker gets captured, it would make more sense to keep it promoted, since otherwise, this condition is too unlikely to happen.

If a checker makes a complete turn it gets removed from the board. There is no need for promotion and double sides. And a checker that exits the game can no longer be captured. 


A. M. DeWitt wrote on Sun, Mar 17 05:55 PM UTC in reply to Florin Lupusoru from 04:52 PM:

In that case, the two sided checkers would still be helpful, as they tell you which checkers are out of the game, by having the checkers that have completed the tour have one side up, and all other checkers having the other side up.


💡📝Florin Lupusoru wrote on Sun, Mar 17 08:49 PM UTC in reply to A. M. DeWitt from 05:55 PM:

In that case, the two sided checkers would still be helpful, as they tell you which checkers are out of the game, by having the checkers that have completed the tour have one side up, and all other checkers having the other side up.

I'm not sure I understand your point. Are you referring to the physical, or the digital game? In both situations, if the red square (starting position) of a player is empty, it means that either all pieces are on the board, or some of them have already made a complete tour and are out of the game. We can just subtract the number of pieces on the board from the total number (five) to find out how many of them have made a complete tour. 


💡📝Florin Lupusoru wrote on Tue, Mar 19 03:37 AM UTC:

Could anybody check why I can't insert the two checker pieces into the setup diagram?

FEN code:

{checker}9/1rnbqkbnr1/1pppppppp1/10/10/10/10/1PPPPPPPP1/1RNBQKBNR1/9{CHECKER}/

Checker Pattern:

4323232323.3101010102.2010101013.3101010102.2010101013.3101010102.2010101013.3101010102.2010101013.3101010104.

Colours:

green yellow orange blue red

Background = white

 


Daniel Zacharias wrote on Tue, Mar 19 04:27 AM UTC in reply to Florin Lupusoru from 03:37 AM:

It looks like a problem with the checker image in alfaeriePNG. The Auto Alfaerie SVG set has it.


🔔Notification on Tue, Mar 19 07:53 AM UTC:

The author, Florin Lupusoru, has updated this page.


💡📝Florin Lupusoru wrote on Tue, Mar 19 07:57 AM UTC in reply to Daniel Zacharias from 04:27 AM:

It looks like a problem with the checker image in alfaeriePNG. The Auto Alfaerie SVG set has it.

Thank you. I have updated the diagrams with the Auto Alferie SVG set. This one works. 


A. M. DeWitt wrote on Fri, Mar 22 07:36 PM UTC in reply to Florin Lupusoru from Sun Mar 17 08:49 PM:

I am mostly referring to the physical game.

My reasoning is that if the two sides are indistinguishable, or there is no other way to tell which checkers have made a complete tour, then a player could easily mistake a checker which made a complete tour for one that had not and bring said checker back into the game.


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