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Terachess II. An unrealistic summit on a very large board of 16x16 squares and 128 pieces.[All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Sun, Dec 20, 2020 06:14 PM UTC:

At last, presenting Terachess II on the CVPs.


💡📝Jean-Louis Cazaux wrote on Tue, Dec 22, 2020 07:33 PM UTC:

Terachess II is ready


🕸Fergus Duniho wrote on Tue, Dec 22, 2020 09:23 PM UTC in reply to Jean-Louis Cazaux from 07:33 PM:

Terachess II is ready

Published. I made a variety of small changes, which you can see if you compare my revision with your last one. Most notably, I changed the Latin word summum to the English word summit after looking up its meaning.


💡📝Jean-Louis Cazaux wrote on Sun, Feb 14, 2021 05:21 PM UTC:

Slight change in the lineup as the pawns of the bishop were not protected. Thanks to Numerist for optimising the design with me.


💡📝Jean-Louis Cazaux wrote on Wed, Jun 2, 2021 09:08 PM UTC:

Not satisfied when play testing with the Troll, this piece is removed from Terachess II, as well as from Gigachess II, and replaced by the Squirrel, a well known compound piece.

The Game Courier preset modified to play Terachess II is ready but not uploaded yet. Maybe I should wait for the on-going games to finish before uploading it.


Greg Strong wrote on Wed, Jun 2, 2021 09:55 PM UTC in reply to Jean-Louis Cazaux from 09:08 PM:

If you change the existing presets, even after the games are finished, those game logs would be broken.

So, you should give your new presets a different "settings" name. You can do that at any time. Then update the launch page to point to the new preset with the new settings name.


Aurelian Florea wrote on Thu, Jun 3, 2021 05:12 AM UTC:

@Jean-Louis, Why do you think the troll does not work?


💡📝Jean-Louis Cazaux wrote on Thu, Jun 3, 2021 11:16 AM UTC in reply to Aurelian Florea from 05:12 AM:

Aurelian, the Troll had an awkward move. I had the feeling it is not well in accordance with the other pieces. In actual play it is used very early with its long jump in order to expect an exchange with a more valuable piece, but then it remains a bit useless in the middle. On the opposite, the Squirrel is a compound piece that has a "consistent" pattern, not an artificial one. I mean it is more perceived as a piece jumping all around at the 2nd square, than a sum of Dabbaba+Alfil+kNight. This is well in-line for what I'm looking for in those variants. Tests will say. Maybe I'm wrong.


Aurelian Florea wrote on Thu, Jun 3, 2021 11:22 AM UTC in reply to Jean-Louis Cazaux from 11:16 AM:

I see your point!


💡📝Jean-Louis Cazaux wrote on Thu, Jun 3, 2021 06:44 PM UTC in reply to Greg Strong from Wed Jun 2 09:55 PM:

@Greg: thank you, I hadn't understood that.

In the case where I have already changed the preset but kept the same setting name, does it work if I go back and re-put the old preset? I mean, will that restore the previous game logs?

(Then I will save the new preset under a different setting name)


Greg Strong wrote on Thu, Jun 3, 2021 08:19 PM UTC in reply to Jean-Louis Cazaux from 06:44 PM:

Yes, as long as you put it back the existing game logs should open fine.


💡📝Jean-Louis Cazaux wrote on Thu, Jun 3, 2021 09:21 PM UTC in reply to Greg Strong from 08:19 PM:

@Greg: thanks I had done this for Gigachess II, now it's reverted for the old version, and fixed for the new one. I will do this to Terachess II soon.


💡📝Jean-Louis Cazaux wrote on Fri, Jun 4, 2021 05:41 AM UTC in reply to Aurelian Florea from Thu Jun 3 11:22 AM:

@Aurelian Would you like to try, maybe on Gigachess II?


Aurelian Florea wrote on Fri, Jun 4, 2021 06:33 AM UTC in reply to Jean-Louis Cazaux from 05:41 AM:

Sure!


Eric Silverman wrote on Sat, Nov 27, 2021 09:08 PM UTC:Excellent ★★★★★

I've been playing a lot of this game recently (via Ai Ai), partly for my own enjoyment and partly as inspiration for my own 16x16 experiments. There are relatively few modern Chess variants played on 16x16, and for me, this game is the best example thus far.

The variety of pieces presented here is at first intimidating, but one soon realises there is a logic to everything presented here, and shortly thereafter you'll find the piece movements become natural. The balance of the initial position is excellent, with every piece finding its way into the fight without too much awkward development. Games are long -- against AI at 2 minutes/move my games take at least 400 plies, with my longest so far at 695 -- but as a large Shogi variant fanatic this doesn't bother me at all. Throughout those long games one will find drama, excitement, and plentiful opportunities for subtlety and subterfuge.

If I were very picky, I might say that I'd like to see the Rook + Camel/Bishop + Camel compounds in here, which I find really fun on a large board. Also the basic leapers -- Camel, Giraffe, Knight -- feel less impactful in a game this size. Having said that, everything works well together, and I enjoy this game tremendously.


🕸Fergus Duniho wrote on Tue, Apr 18, 2023 08:02 PM UTC:

Since the year of creation wasn't set for this game, I set it to 2020, the year this page was created. If it was created earlier, please let me know. I also changed the Jocly link for the first version to point to our site, and I edited some file names in Jocly to make sure the rules show up.


💡📝Jean-Louis Cazaux wrote on Wed, Apr 19, 2023 08:46 PM UTC in reply to Fergus Duniho from Tue Apr 18 08:02 PM:

Terachess was designed in 2008 and appeared soon after on Jocly. But it was in April 2020 that I have made more major changes and in order to keep a trace of the first version, I made a new page called Terachess II. So you are right.

In case it is useful, Gigachess had a similar evolution except that it was first designed in 2001. Gigachess II was completed in April 2020 too.


🔔Notification on Wed, Jan 17 05:51 PM UTC:

The author, Jean-Louis Cazaux, has updated this page.


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