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Subvariant: kings can be captured and dropped. Player loses when he have no kings (kings in reserve are not counted) and gives all his reserve pieces to opponent, wich captured last king. Rule that prevents from dropping pawns to checkmate here should be complicated, but it can simply be ignored. It'salso intersting to play other multiplayer games with crazyhouse mutator in this way.
Good idea, it would also work with Yonin Shogi and 125% Shogi.
Having had a look at the game again, I suspect that taking over a Checkmated player's pieces in a game that has not only reintroduction of captured pieces but so high a starting piece density might be going too far down Shogi's no-endgame path.
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