Comments/Ratings for a Single Item
This idea of establishing some kind of order has more appeal to me now than it used to have. After 11 years of this hobby and involvement with this site, I find myself more interested in returning to some of the same games over and over instead of exploring novelty as much as I used to. When it was all new to me, I wanted to sample, as well as create, a wide variety of games. With more experience behind me of playing and creating a variety of CVs, I am more interested in isolating some of the better ones and in encouraging play of them. This Next Chess idea is a good one. While the chances of replacing Chess might be low, it does seem worthwhile to find other games that could stand their ground with Chess if the playing field were more even. Imagine that Chess and other CVs were newly invented, so that Chess didn't have the hegemony it currently enjoys over CVs, allowing Chess and other CVs to compete for the public's attention without Chess having any prior external advantages over other CVs. With this in mind, we may consider which CVs would have the best chances of gaining widespread popularity of the sort Chess currently enjoys. What I propose is a tournament featuring some of these CVs. To pick the games for the tournament, I propose that the CV inventors active on this site each pick one of his games that would stand the best chances of gaining (under ideal circumstances) the kind of popularity Chess has. This shouldn't be about picking his personal favorite, especially if it is one that would mainly appeal to hardcore CV enthusiasts. Among my own games, Eurasian Chess is the one I think best fits this criteria, though Kamikaze Mortal Shogi is probably my personal favorite. People may also suggest games they didn't invent, and we may try to form a consensus over what games to pick, or just have a vote. Among games I didn't invent, I think either Victorian Chess or Schoolbook Chess would be a good choice. I would limit it to one or the other to avoid including games too similar to each other.
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Knightmate and a Capablanca sub-variant. (Doesn't matter very much which one, although I disliked Schoolbook for its awkward positioning of the Queen, while those with all super-pieces in the center make it very hard to defend the King from Bishop checks. So perhaps Capablanca or Carrera are the best.)
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I like the idea of a NextChess tournament. I'd offer Christian Freeling's Grand Chess and my own Great Shatranj as 2 potential games. Both, superficially, are Capa variants, but both offer something the real Capa variants don't. The times I've played Grand Chess, I've been struck by the different feel of the game, compared to Capa. It's a far more open and free-wheeling game, with pawns that are more vulnerable than those on an 8x10, at least in my opinion. I think it should be considered as a legitimate option for a second Capa-type game for a NextChess tourney, after and in addition to a more traditional 8x10. Great Shatranj is the best 'rival' to chess I've done. It's shatranj with really good pieces. Those who have tried it generally seem to find it a very playable, enjoyable, chesslike game. I admit to enjoying the game myself; it has an unusual character. While it appears to be a Capa variant, in play it is something quite different, demanding more measured [and supported] attacks which proceed across the board in steps. The game requires good tactical and strategic considerations because, with shortrange pieces, it is just possible to win on one side of the board and lose on the other. I believe there is a strong random [aka: luck] element in our designs, and I was very lucky with the design of this game. It may start a bit slowly for modern tastes, but if this game were offered to shatranj players of a millennium or so ago, I think it would attract players. Games of its nature historically did. This should meet the standards set, if only minimally, for games that could hold their own against standard Western chess, if both started off on an equal footing.
Joe,
Do you favor Great Shatranj with Dababbas or Rooks? What are your preferences among the Capa variants, by which I just mean games played with the same board and pieces as Capablanca Chess?
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Hi, Fergus. In Great Shatranj, I very strongly favor not using the rook, as using rooks changes the entire flow and play of the game. The rook is a very powerful piece in this game, as the only long range piece. And while the rook may not be the most powerful piece, the DW ['dababba'] is certainly the weakest, although it maintains the crucial quality of mating with the king. As for the standard Capa variants, I don't have a preference.
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I second the motion to include Great Shatranj. I also prefer the WD ('Woody Rook') over the Rook. In fact this is one of the variants that is supported on the Chess Variants Server. (Together with classic Shatranj, Courier, Knightmate, Several Capablanca setups, Superchess, Crazyhouse, Bughouse, Xiangqi and Shogi.)
I'd be up for a tournament, but I don't have many variants and none will be good enough for NextChess, nor do I know many or what kind of criterian to look for in this. Fergus seems to know what he's doing and I really like his Clockwork Orange Chess, so can I submit that or is it not what you guys are looking for? Maybe you guys can just choose one for me :) I'm just up for a tournament. Speaking of which, are there any plans for CV tournament #4?
In regards to the question about 'NextChess' (if this is the name we are agreeing to, or 'Next Chess', that is fine, and doesn't look taken), may I suggest there be a focus on HOW it will come about, addressing the issues we would like to see dealt with, and not just WHAT? Like, what do we all want 'NextChess' to be like? What do we want in it to have? What do we find appealing about variants, and what can we distill from them? And can we have a game that isn't static, but one that can evolve so it remains fresh? You can look at what I have written before, and what I have proposed as variants, so you can get some idea what I am interested in, from mutators, to a range of formations, to a classification system for handling a range of variant types, in terms of complexity and stability.
Nicholas, You don't have to be a game inventor or suggest someone else's variant to play in the tournament. It's just that picking games for the tournament is the first step toward starting it, and that's where I am right now. I would like the tournament to consist mainly of inventor-selected games, one per inventor, that best fit the Next Chess criteria. If there isn't interest in this from enough inventors, we can also include some by non-participating inventors, still keeping it at one game per inventor. So far, the interested inventors are myself with Eurasian Chess and Joe Joyce with Grand Shatranj. This precludes Clockwork Orange Chess from this tournament, though I would be happy to have it played in some other tournament at a later time.
Rich, The question of Next Chess is not about what we would want. It is about what the public at large could appreciate if it were not already so enamored with Chess, and, perhaps could, sometime in the far off future, come to appreciate as much as Chess. With this in mind, we have to think foremost of what the public at large likes about Chess and which other games have the same kind of appeal. This is a different issue than picking our own favorites or creating a single variant that would have the strongest appeal to the variant community. For example, I did not select Eurasian Chess because it is my favorite among my variants. I chose it for being a game that has much the same appeal as Chess without simply being some kind of twist on Chess, as many variants are. People who are really into variants might appreciate a game that is more open-ended than Chess, such as one that lets you use pick different pieces to use. But Chess has survived a long time without being open-ended like this, and if another variant were to replace Chess in time, I don't think it would have to be any more open-ended than Chess is.
Fergus, Sounds good. Speaking of other tournaments, has there been any talk of CV Tournament #4? I was talking to Joe Joyce the other day and commenting on how I was not a part of CV during those days and would like to see it. On the other hand, there is a tournament going on right now that has Clockwork Orange Chess as the variant for a certain round. My suggestion :) Maybe when we start it, you can overlook some of the games and see how your variant is playing out. Are there any stipulations on these NextChess ideas? For instance, if I were to try to invent a variant for this, would it qualify if I thought it included the qualities that the masses would like? Or would it have to be more profound of a variant that has been tried and tested, such as your Eurasian Chess and Great Shatranj? I am debating on trying to come up with one, but if it won't be used, then I may bypass the effort for now. Thanks!
I will submit Ajax Random Chess as my variant for NextChess4.
Simple to play, OTB it can be played with the usual orthodox chess equipment; plus two markers: fairy pieces or checkers men, to represent the Ajax Ministers.
Jose
Rich, Let me take your idea of distilling what I like about variants into one variant and see how far it will go. What I like about variants is playing a variety of different games that each has its own character, due to having its own rules, pieces, and/or board. How can this be distilled into one game? It can't be. It is impossible. We may combine elements of different games together, but the resulting game will have its own character, and it will not preserve the character of the other games. For example, Eurasian Chess combines elements of Chess and Xiangqi, but it does not have the same character as either of these games. To give a more extreme example, Knightmare Chess borrows elements from a wide variety of variants, and it is a very enjoyable game, but it also has a very different character than other variants. The idea of distilling what I like about variants into one game is dead in the water. It is no more viable than distilling what I like about different foods into one food or what I like about different TV shows into one TV show. Just to pick two of the TV shows I watch, is there any viable way to distill what I like about Family Guy and Smallville into a single TV show? There isn't. The character of each show is so different from the character of the other that any mixture of them would lose something. My point here is that any attempt to distill what we like about variants into a single game is going to inevitably lose something of what we like about variants. What I like about variants is too much for one game to contain, and instead of trying to fit it all into one game, I just appreciate having a variety of different games.
Fergus, I do appreciate what you are saying as each game being a standalone game with its own flavor, and arguably each one being a 'work of art' in its own right. My concern about this is that it makes each game a deadend that can't be picked up and tweaked the way Chess has to spawn variants. The community doesn't end up owning the game and collectively tweaking it to its wishes. It is a take it or leave it, which ends up resulting in a bunch of games that have their own followings, but not enough to reach a critical mass to support mass adoption. There is also egos at stake where one designer or another jockeys for position to have their game as 'the next chess'. I have dealt with such individuals on the commercial level, who have staked their financial lives on it, and it isn't pretty. I could name multiple of them, and then ask if any of their games have a following here. I don't see it. I believe in an earlier NextChess discussion, we saw limitations on a select game being picked. So, let me amend what I said by saying we should have room for preferred configurations, and also games as stand alone, but I also believe we should have some form (or several forms) that allow the community to give feedback and we evolve a design we can get enough people to play that has a critical mass behind it that it could get adopted and we get some neat byproducts of this, like commercial equipment being made to be able to play (you finally get variant pieces... YIPPIE). In a nutshell, can we have both what you want (each game as a work of art unto itself) and also something we can evolve as a community, that can borrow from all over? Maybe have a third way also of an Athlon format where, over a given year, a set number of the established games are the pool that is played, and we push for a championship over that format. Let's do everything I say, rather than either or.
I do appreciate what you are saying as each game being a standalone game with its own flavor, and arguably each one being a 'work of art' in its own right.
I spoke of individual games having their own character. I did not say anything about them being works of art, despite your quotation marks around the phrase 'work of art.' Whether or not a game is a work of art has no bearing on the point I was making. Some may just be experiments or products of evolution. My point was that what I like about variants is too wide and far-ranging to be distilled into a single variant.
My concern about this is that it makes each game a deadend that can't be picked up and tweaked the way Chess has to spawn variants.
Some variants have been tweaked. Capablanca's Chess has been succeeded by variants correcting its flaws. Grand Chess has been followed by Grander Chess. Some variants have influenced the design of newer variants. Grand Chess influenced Eurasian Chess, which in turn has influenced Wildeurasian Qi. Some of my own games have come about by tweaking some of my older games. Grand Cavalier Chess was an improvement on Cavalier Chess. Eurasian Chess was a modification of Yang Qi. It wouldn't be difficult to enumerate more examples. Nothing is impeding the flow of ideas. The individuality of games is not standing in the way of creativity.
The community doesn't end up owning the game and collectively tweaking it to its wishes.
I'm not a communist. So I don't understand how this is a bad thing. Besides, it's not like anyone is stopping the community from exercising its collective wishes. Maybe it has more to do with the community not actually having clear, focused collective wishes regarding chess variants.
It is a take it or leave it, which ends up resulting in a bunch of games that have their own followings, but not enough to reach a critical mass to support mass adoption.
This has more to do with the secure position of Chess, not with games having individual creators.
There is also egos at stake where one designer or another jockeys for position to have their game as 'the next chess'. I have dealt with such individuals on the commercial level, who have staked their financial lives on it, and it isn't pretty. I could name multiple of them, and then ask if any of their games have a following here.
Not all inventors are of one mold. Some have focused on marketing one game. Others have created one game after another, not with the intention of finding the next Chess, but just for the sake of creativity or experimentation, or from inspiration from the muse. Many of us are just not trying to replace Chess, and the failure to do something we're not trying to do anyway should not be the standard for judging our efforts.
I also believe we should have some form (or several forms) that allow the community to give feedback and we evolve a design we can get enough people to play that has a critical mass behind it that it could get adopted and we get some neat byproducts of this, like commercial equipment being made to be able to play (you finally get variant pieces... YIPPIE).
We're not going to get a critical mass behind any game at this site. This site attracts the creative and the curious. This is the hub of creativity in the variant world, not the place where standardization or critical masses are to be found. You want critical mass behind a game? Pick one and promote it heavily. You're not going to get a critical mass here among the innovators. You're only going to get it among people who are not sufficiently interested in making their own games or in trying out multiple games. Trying to get it here is like herding cats.
Also, I already have variant pieces, simply because some capitalists took an interest in some variants and produced commercial sets.
In a nutshell, can we have both what you want (each game as a work of art unto itself) and also something we can evolve as a community, that can borrow from all over?
First of all, I have not advocated that we regard games as works of art. On thinking about the matter, I regard the invention of Chess variants to be a craft more than an art. The difference is that art exists simply as a work of beauty or expression of some kind, whereas craft serves a practical purpose. Aesthetic sensibilities may guide the making of a craft, but the more important consideration in craftsmanship is whether what is being made will serve its function properly. For example, architecture is primarily a craft. If an architect designs a house to be lovely to behold but fails to make it safe and livable, he has failed. The beauty of the house is secondary to the practical function of living in it. Game invention is a craft, because the beauty of a game has to take second place to the playability of a game. When I create a game, it is not about expressing myself or creating something of lasting beauty. It is mainly about designing something people will enjoy playing, and sometimes this means playtesting and focusing on details that don't make a difference to the beauty of a game.
Second, what you want reminds me of what Peter Keating did with Howard Roark's blueprints in Ayn Rand's novel The Fountainhead. After promising that he would not change them, he lets his second-hander colleagues make all kinds of changes to them. Howard Roark takes such offense at this that he blows up the building made from these plans. The offense was that they denigrated the integrity of his vision. Although architecture is not pure art, it doesn't mean that an architect cannot be inspired by some kind of artistic vision. As long as his craftsmanship remains up to snuff, he can be a better architect by combining artistry and craftsmanship together. The same is true of creating Chess variants. No committee or community is going to have the vision of a true craftsman and artist. Whatever they make is likely to end up a hodgepodge of ideas without rhyme or reason, sort of like any bill that gets passed in congress.
Though I started the thread, I have not read this conversation much (yet). It is welcome but a NextChess5 (there can be 64 nextchess threads if necesssary) may have to return to basics. Namely, the core CVs of NextChess3. They are Modern, Mastodon, Eurasian, Templar, Centennial, Unicorn Great, Switching, Seirawan, Black Ghost, Big Board, Courier de la Dama, Eight Stone, Wildebeest, Fantasy Grand, Venator, Great Shatranj, King's Court, Three-Player, Schoolbook, Melee, Sissa. As art or craft, each is crying out to be played. It is impossible to have played widely a hundred CVs or a million CVs. That's why these Next Chess threads. Anything can be made up, more than atoms in the universe. For proof of that, see ''91.5 Trillion...'' or half the Betza articles, where he tapers off into infinity. I think each variantist should be dis-allowed from advocating his own games. I think each variantist should be prohibited from playing his own game. Until NextChess has done its job. The work for mankind and the future of reason, forming the basis of both art and science. It is a hard thing, but your CV in general must be taken away from you. You (in general) do not deserve what you created. As Nietzsche said: ''This then is the hardest of all, to close the open hand out of love...''
Hello Fergus. I think it would be useful to clarify a bit of what I was speaking about here: 1. My use of 'art' is meant to be in contrast to that of 'science'. In one sense 'art' and 'craft' were put next to each other. You can take what I said to speak about something created that can be admired for its quality and stand alone. 2. While I can understand and appreciate designer's works standing alone, as a fine piece of work, I am also of the belief games are designed to be played, and not just put in some museum somewhere. Because of this, I believe there needs to be a dialog between the designer and players of games, to make sure what comes about is played. We can continue to follow the old path of 'monkeys at the typewriter' spitting out more and more works, and hope one sticks, with each game is its own and end of discussion. But I believe for a game to grow, it needs a community of players behind it. To this end, the community needs to feel as they are part owners over the game, and have input. You can see examples of this involvement in 'crowdsourcing': http://en.wikipedia.org/wiki/Crowdsourcing Part of the reason for FIDE Chess being what it is, is that a community adopted the game, and how it developed wasn't from one person, but a community that played it and codified the rules. I know designers wish they could create stand-alone games that would get the same degree of reverence FIDE Chess has. But I believe, unless a community feels the game is their game, it isn't going to happen. 3. As for the effectiveness of the stand-alone game method, I can refer to what you wrote in the original NextChess thread goes into the problems we face with the current approach: http://www.chessvariants.org/index/listcomments.php?subjectid=NextChess As for 'why not just have a collection of variants like we have now, and no do some NextChess'. Well, how is this working? Let me answer this...: Equipment Availability Good. My comment: Availability I would rate actually as poor. One can theoretically make their own equipment for everything. However, that doesn't mean that equipment is readily available. Most games are given as gifts to other people. If giving gifts is the criterion of availability, how exactly can we rate equipment availability as good? Take the example of Games Magazine in its Games 100 lists. They list chess variants, and tell people about Grand Chess. People get interested. Ok, now where do they get the board and pieces? They don't. They have to make them. Player Interest Poor. Some variants have fairly large followings and most don't. I'm sure it is also that way with card games, for which most everyone already has the equipment. Most people are simply interested in playing the same games everyone else already knows how to play. In most places around the world, it will be easy to find someone else who plays Chess, but probably next to impossible to find someone who plays your favorite variants. Naturally, the promotion of Chess variants helps, but I don't know what promotion of some kind of meta-game would do in addition to this. 4. We have some practical reasons to get NextChess to function. We need to have it so that we can make it commercially viable to supply equipment for. Despite people saying 'Let's just be digital' such doesn't have the same degree of accessibility through physical equipment to have things take off. And unlike cardgames, we DON'T have equipment readily available at all. Like, how about going out and getting a 10x10 chess board in North America? Sorry, not easily doable.
Rich Hutnik wrote:
Take the example of Games Magazine in its Games 100 lists. They list chess variants, and tell people about Grand Chess. People get interested. Ok, now where do they get the board and pieces? They don't. They have to make them.
And unlike cardgames, we DON'T have equipment readily available at all. Like, how about going out and getting a 10x10 chess board in North America? Sorry, not easily doable.
Grand Chess sets sell for $39.00. See
http://www.mindsports.nl/index.php/get/game-material
My own collection of Chess variant sets includes two Gothic Chess sets, an Omega Chess set, two Cambaluc Chinese Chess sets, a set of traditional Chinese Chess pieces, and a set of traditional Korean Chess pieces. Although the Cambaluc sets are not in production, the other sets are available for purchase. Besides what I have, there are other sets you can buy, such as traditional Shogi pieces, the figurine bi-colored Eurasia-Chess pieces, and a very expensive Courier Chess set. I'm sure there are others I haven't mentioned here.
Rich Hutnik wrote:
I know designers wish they could create stand-alone games that would get the same degree of reverence FIDE Chess has. But I believe, unless a community feels the game is their game, it isn't going to happen.
Who cares if it is ever going to happen? I don't. I have never created a Chess variant with the hope or expectation of gaining anything like the popularity or reverence for my game that FIDE Chess enjoys. You just don't get it, Rich. I create games for myself. If other people enjoy my games, that's fine, and I appreciate the opportunity this give me to play them against other people. But I do not create games for the sake of pleasing or impressing people. The satisfaction I get from creating games is in the intrinsic enjoyment of the creative process and in the sense of self-satisfaction I get from contemplating what I have done and regarding it as good. The appreciation others have expressed for my games is a small bonus, but it has never been why I create games.
To me,a piece, or a chess variant, is just like a music note, a thing tha only the masters can devise, but, after that, everyone can use it. Imagine if only Da Vinci could use the 3d perspective.... He was the first one to notice this relation. If you think a chessvariant as a closed work, where's the progress? Whe are a community to share, not to get at home plotting and scheming... Fearing tha the guy next door can steal your new cool idea! Hugs.
Claudio,
Sharing of ideas already happens. Rich imagines that games are dead-ends unless they are community projects. To give an example of how ideas are already being shared, my favorite of my games, Kamikaze Mortal Shogi, was a collaboration between me and Roberto Lavieri, who was inspired by my Mortal Chessgi game with the idea for a Mortal Shogi game. Mortal Chessgi was in turn inspired by Karl Scherer's Hydra Chess as well as my own Demotion Chessgi, a game I've since neglected, though it has significance for leading me to the creation of something better. Demotion Chessgi was inspired by Chessgi, which was inspired by Shogi. This is only one example. Many of my games borrow from past games, as do many of the games of others. In general, I have found the creative process to work in an evolutionary way, such that new ideas build on old ideas, leading me to improve on my past efforts and make better games. In this way, even games I've since neglected have not been dead-ends.
Here Fergus Duniho reactivated the old thread that had only the one start-up comment. http://www.chessvariants.org/index/displaycomment.php?commentid=24211 Duniho's ideas may have evolved from just this comment two weeks ago. I would not be interested in a tournament, but I imagine the usual 24 will be and eventually add 5 or 10 more. Tournaments just feed the egos of the winner and placer and shower (1,2,3rd). That is, tournaments of more or less random CVs as artwork, the bring your own poisons.
George, Any competition, whether it is a tournament, a design contest, or an individual game has the potential to feed the ego of the winner. Chess variants, by their very nature, foster competition. Since I'm not about to give up Chess variants for being competitive, I'm not going to give up on tournaments and design contests for also being competitive. I agree that tournaments can give winners a sense of accomplishment, but I think it depends on the individual whether this sense of accomplishment goes to support a healthy self-esteem or feeds an antagonistic sense of superiority. The latter is a bad thing. Healthy self-esteem is about feeling good about yourself and your accomplishments. Unhealthy egocentrism is about trying to feel better about yourself by comparing yourself with others, trying to feel good about yourself by feeling that you're better than others. Which way it goes is a matter of the individual's own character. I think there is less of this egocentric competitiveness in Chess variants than in Chess. While the Chess world offers a platform for proving that you are more a master of the game than others are, the Chess variants world is more about exploring new territory, and it allows more room for focusing on the fun of playing games than on the need to win. As I recall my time in high school Chess club, it was the intense sense of competition that took much of the fun out of it for me. I didn't enjoy tournaments, some of the members were jerks, and I eventually quit and just played Chess with an electronic chess set from radio shack. My experience with Chess variants has been much better. Although games are competitive by their nature, there has been much less of a competitive atmosphere surrounding Chess variants. It has been primarily about having fun and trying new things. So I am not concerned that having another tournament here will make things too competitive and unduly feed the egos of the winners.
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