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I think such ideas fits well in the idea of a contest. A contest should make people creative by giving a thing to start. It is hard to just create a game from scrap, but if there is one idea given, it is much easier to be creative. Previous contests were almost all about a number of squares on the board. It would be interesting to begin a contest with another given idea than number of squares. An inventive goal would be a nice example.
How about contest to create a chess variant with incomplete information, like 'Dark Chess' or 'Kriegspiel'?
Speaking for myself, I am primarily interested in Chess variants with a goal of checkmate or something closely similar, and I would not be interested in a contest for games with different objectives. As for the incomplete information suggestion, the big problem with that is that neither Zillions of Games nor Game Courier can handle incomplete information games, which means games in such a contest would largely go unplayed.
Chess variants with radically different game-ending objectives arguably do not meet the proper, restrictive definition of 'chess variants'. Still, a tournament which strays from the standard stuff by one or more criteria could be interesting (albeit embarrassing to those who only play strongly at games similar to standard FIDE chess). Yes, shine a spotlight into a dark, rare cubbyhole of the CV literature! Nothing radical, mind you. No games allowed that are not at least supported by the Zillions program. [Game Courier support, optional.] I am suggesting excluding games of the type that are usually included within these tournaments thereby including games that are usually excluded. Here are several example, exclusion criteria which would instantly eliminate the majority of well-known chess variants from illegibility. I am sure others can come-up with many more. 1. No chess variants played upon a rectangular (or square) board. 2. No chess variants using the standard white-black turn order. 3. No chess variants with the game-ending objective (established at the beginning of the game) of capturing a single royal piece (king, usually). 4. No chess variants using a majority of pieces common to chess, shogi or xiang-qi. 5. No chess variants with asymmetrical opening setups or gameboards. 6. No chess variants ever played in a previous tournament at the CV Pages. By the way, I am indifferent to speculations about my ulterior motives.
Another suggestion: contest to create a chess variant, which can be conviniently played on usual chess board with usual chess pieces (may be with more then one chess set, also it is allowed to use less pieces). Piece moves should be also the same as in chess. Example of such variants: * different capture rule (e.g. Crazyhouse) * different goal (e.g. Extinction chess) * incomplete information (e.g. Kriegspiel, can be played with 3 boards + arbiter) * different move order (e.g. Marsellias chess) * different starting position (e.g. Fisher random chess or Una chess) * random elements (e.g. Dice chess) * multiplayer variants (e.g Bughouse) I think this is broad enough to appeal to many people.
Andreas suggestion makes sense, it is ideal you can play the game, and it is supposed that an 8x8 chess board and a chess set is easely available. The problem is, perhaps, that there is not too much space to explore looking for great impact, we (and others) have almost exhausted the best ideas. But there is always space to go into. In every case, I think it can be nice a new type of contest, apart from the usual: 'design a Chess variant in N squares'.
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