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Mimics. Several pieces that can imitate the movement of other pieces.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Aug 11, 2002 12:18 AM UTC:Excellent ★★★★★
this is a very nice page that provide info on a whole class of pieces.
I like its organization very much

Anonymous wrote on Mon, Jan 16, 2006 03:42 PM UTC:
Google search can't find this page.

Christine Bagley-Jones wrote on Wed, Jan 18, 2006 12:48 AM UTC:
oh dear, quick, someone, alert the media

David Paulowich wrote on Wed, Jan 18, 2006 01:31 AM UTC:
Go to Piececlopedia (Articles on Pieces). Or go to David Howe's Person Information page (Items this person authored). Or Google 'mimics' and scroll down - last time I checked it was entry 9.

Charles Gilman wrote on Wed, Jun 17, 2009 07:28 AM UTC:Good ★★★★
As this article covers all three types of mimic concerned in a question of mine that I posted under Joker (and got no answer) I'll post it again here. A Joker imitates the last piece moved - but using its own player's sense of 'forward' where applicable. If the last piece moved was another imitating piece, the Joker imitates the piece that that piece was imitating - in the case of another Joker, the piece that moved before that. Now, what if the last move was a noncapturing move one step forward by an Orphan threatened by - or a Friend protected by - a Queen, Rook, and Pawn? Who decides which 'normal' piece is being imitated?

Garth Wallace wrote on Sat, Nov 28, 2009 12:16 AM UTC:Good ★★★★
Idle thoughts: we can consider a dynamic piece to be 'relative positional' if its move is determined by its position relative to other pieces. Mimes would be a subset. An 'absolute positional' dynamic piece would then be one with a move determined by its coordinates without regard to other pieces: the zelig would fall in this category. Imitators are 'relative temporal' (determined by time after an event). An 'absolute temporal' piece would then be one that has a move determined by how many plies have passed since the start of the game. The pieces of Flip Chess/Shogi are neither, since the player chooses the change. Discretional?

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