Comments/Ratings for a Single Item
![A game information page](/index/game.gif)
Consider the position: WHITE K(c2) BLACK K(a1) and P(a2). Now White can score a stalemate victory in Shatranj and some other games by simply moving the King to c1. I am not happy with any rule which forces White to move away and lose the game. Showdown Chess is not a game I would want to play.
actually the case of kings on a1 and c2 pawn on a2 is a success for showdown chess because it makes a win for black instead of a draw, which would happen in normal chess after white plays Kc1 (this is a replacement for normal chess not shatranj). Black must of played the brilliant (he he) ... a3-a2!! thus winning the game. You are just looking at the 'normal' rules if you are disappointed at 'having' to move your king away, you should not of got yourself in that position. Of course, i don't like these attempts to make chess with less draws, i am in favor of giving (as far as tournaments go) either no points for draws, same as losing, or 2 points for wins, half for draws, but best would be to come up with a different chess altogether ha ha, but not those variants with rook/knight and bishop/knight combo's. Terrible pieces :) we should go back to good old 4 handed chaturanga :) anyway, showdown chess is at least an attempt to somehow address the major promblem of the terrible state of draws in modern chess, i don't think it deserves a 'poor' rating so i will throw in a 'good'.
In dealing with situations such as K+N vs K+B, I cannot imagine the position in which the K+N mates, and the K+B mate would be hard to achieve. I forsee a bigger problem being a K+R vs K+R endgame. One solution to this problem is to exclude some multi-piece endgames as illegal position. This would make the game more complex, as tactical exchaning sequences would have to be evaluated for their legality. This could make the game more interesting on one hand.
Fergus Duniho used the word 'recursive' in an earlier post. Which raises a host of additional questions.
For a drawless chess, amend FIDE rules as follows: 1. Stalemate is a loss for the stalemated player. 2. Triple repetion is a loss for the repeating player. 3. If fifty moves by both sides have elapsed since the last capture or Pawn move, the player who made the last capture or Pawn move may claim a win.
Really? Insufficient material? What if the opponent has insufficient material?
![Editor](/index/editor.gif)
I don't think the rules as given are viable. Stalemate is defined as a condition where you don't have legal moves, but are not in check. Making a move illegal that cause stalemate thus makes a recursive definition, where it is not clear that the recursion will always terminate.
They also do not address the 50-move problem. What if a game ends in K+R vs K+R? There exists over 10 million positions with this material, so it would be really tedious to force a repeat. But since there is no way to force checkmate, you would eventually be forced to repeat. Which is illegal. But you might not be in check. which makes it a stalemate. Which makes the previous move illegal. But other moves there might (directly or indirectly) suffer from the same problem, so now that position would be a stalemate too. Etc.
I suppose that eventually one of the players would be forced to sacrifice its Rook as the only legal option, but it seems pretty much undeterminable which player that would be. That applies to every position that under normal rules would be a dead draw, e.g. K+B+N vs K+B+N.
12 comments displayed
Permalink to the exact comments currently displayed.