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The leading themers have to be Ralph Betza, Charles Gilman, and Gary Gifford. Betza's Nemeroth is divided into two articles for closest to Halloween theme in CVs, to kick off the holiday season. So, Betza would approve adding Mummy, Basilisk, Ghast, Leaf Pile, and Go Away, each in spot use differing from great Nemeroth.
I'm thinking of a piece called a Headless Horseman, which would move as a Gryphon or Aanca, but cannot capture when moving 2 steps or more: m . m . m . m . . m . m m . m m . . m . m . m . m m m m x x x m . . . . x H x . m m m m x x x m . . m . m . m . . m . m m . m m I would estimate it to be worth about 7 Pawns. Does anyone have other value suggestions, with reasons or playtesting?
Werewolf: Moves like a Man except on moves 10,20,etc, during which they move like some monstrously powerful piece, an Ubi-ubi, maybe?
Perhaps I could do that, if it's only for one move. I'd have to playtest it.
The Virgin Maiden: the goal piece which is only able to flee.
John, there's some discussion on pieces similar to the Headless Horseman here: http://chessvariants.wikidot.com/attack-fraction In the discussion following the chart, Graeme Neatham gives an estimated value of pieces that move like a K but capture like a Q - 8.45, move like a Q but capture like a K - 4.50, and a knight-wazir pair with a similar difference in values. There's also a discussion about why this might be. Basically, a piece that has a great capture range tends to be more valuable than one that has a very limited capture range. As long as the piece can move and position itself to capture, then it is able to fork widely separated pieces and basically take potshots at pieces across the board. A piece that can move almost anywhere, but telegraphs its attack by having to move directly next to its victim, then wait 1 turn before the capture, is far too susceptible to being killed before it captures. It's a more limited piece. Others may well have much better answers. But it seems to me that 7 is a bit high for that value; yes it has great range, but... 7 would seem to be a maximum value for the piece.
'A piece that can move almost anywhere, but telegraphs its attack by having to move directly next to its victim, then wait 1 turn before the capture . . .' This sounds like a good movement for the Vampire.
I guess you're right, Joe. I just based my assumptions of capturing move values on a theoretical piece that moves as a Shogi Pawn, but can only capture, being more valuable than a piece that moves as a Shogi Pawn, but can only not capture. I'll try to have the correct value up.
Hey, John, my guesses are just that, guesses. There are others - many, many of them - who are far more qualified to give piece values. Most of what I say was learned from them. It's a very controversial field, still pretty open and unexplored, but I suspect the field is going totally from human estimates into computer statistics right now. Here's the catch: very few programmers work with CVs; FIDE chess is a gold standard of programming skills, but I don't know of much more than maybe a double handful of people who program variants. This doesn't count Zillions, of course, but ZRFs are a little different than, say, ChessV, Joker, or SMIRF. So a player who can make good piece value estimates can often have an advantage over someone who can't.
It should be worth 6, I estimate, to apply the 12 (value of the Gryphon + Aanca)/ 9 (value of the Queen) ratio to the Keen, which is worth 4.5 . I have also come up with a new piece, the Unicorn, which moves as an Advancing Mao-rider. Does anyone know the value of an Advancer? I estimate it to be about 10 or 11, being more than a Queen because it takes 8 pieces to be able to fully defend a piece from it. A Mao is worth about 2.5, I think, so we can apply the 2.5 (Mao) / 3 (Knight) ratio to the Nightrider, which is worth about 5 or 6, to make 10 (a bit less than an Advancer, as it only attacks 4 squares) / 9 * 2.5 /3 * 5.5 = about 5, same as a Rook.
I have run some tests on Keen and Quing, in the context of the normal FIDE opening array. I always forget which is which, so I like to refer to the piece that moves like a pedestrian, but kills at a distance (mKcQ) a 'Trapper', and the one that moves far, and then tramples around in destruction (mQcK) a 'Tourist'. (The Knight-like counterparts of those could then be 'Hunter' for mNcQ and 'Pegasus' for mQcN.) One Trapper lightly beats the Bishop pair, perhaps by as much as a quarter Pawn. With the Kaufman values B=325 and B-pair bonus = 50, this would give Traper = 725. Two Tourists beat R+N by at least half a Pawn (perhaps 75cP). With the Kaufman values R=500 and N=325, this would make Tourist = 450. So it is indeed clear that the extra captures make the piece much stronger than having these same moves as non-captures. This should be compared with the Commoner (opening) value, which is slightly below that of a Knight (so ~300). Note there are clear non-linear effects: adding the distant non-capture moves to the Commoner ups the value from 300 to 450 (+150cP), while adding the same moves to the Trapper ups the value from 725 to 950-975 (the Kaufman Q value), i.e. +225 to +250.
I've been thinking about this variant for a while: Fool Chess (not to be confused with Graeme Neatham's Fool's Chess) . It would incorporate all kinds of Fool, Jester, or similarly named piece in Chess variants. For example, it could have the Courier Chess Fool, which moves as a Wazir, the FIDE Chess Fool, which moves as a Bishop, and even the Jester from Jester Chess, which imitates the last moved enemy piece. Does anyone know of any other Fools?
Actually, I might try to 'combine' these pieces into a sort of average, or use all of them in one piece, like my Super Asian Chess Elephant. Imagine a new kind of Falcon, which moves N spaces backwards as a Hunter Falcon Falcon, then N spaces forwards as a Hunter Falcon Falcon, then repeats either of those, and can move in any order of the moves I've said, thus resembling a Sissa, but with a Falcon name also somewhat resembling a Falcon Chess Falcon. I hope that George Duke is OK with me using a multi-path piece named a Falcon in a variant without credit, although it is not the same piece.
And another combination piece!: The Lion, which is a WFDAN + Omnidirectional English Draughts King. It has the abilities of every piece bar the Crocodile from Congo, and whose range is the same as the Chu Shogi Lion!
I am not sure I understand the hybrid yet, but there are two examples related. One Charles Daniels' Asylum Redux and Abdul-Rahman Sibahi's Falcon Hexagonal Chess. Sibahi's has been much discussed in 2007, and Daniels' is very interesting, almost a perfected idea in combination of halfway Falcon with respectively Bishop and Rook. There were conflicts of view between myself and Daniels, or I would have commented there by now. Please explain this one more. Why ''...falcon falcon,'' two of them? // Oh I see now, like a Sissa, sure go for it and call it falcon, the name is only secondarily patented. I actually wasted one of 20 claims in 1996 with the name Falcon. Anyway, you know by now with many CVs, the 'credit'' just becomes a line in the text, not coauthorship when that would be different-enough piece, though becoming multi-path. Interesting.
In my variant, I could have the aforementioned falcon, a piece called a fool which moves as a Wazir or Renniassance Chess Duke, and an elephant which moves as a Wazir, then Alfil, or Alfil, then Wazir, or as a Waffle, which makes altogether a bent-path bonanza!
How about this Falcon? : Moves as Hunter Falcon Falcon , but after capturing moves at a 135 degree angle off of the piece. It is what Mats Winther would call bifurcating, and mimics the hunting style of a real falcon.
I have been considering a truncated planar piece. One that performs an orthogonal planar move but only up to a 4x4 area. For those that are unfamiliar with planar moves, this is basicly an area leap with the condtion that there are no other occupied cells within that particular area(excluding the piece which is moving and its potential target cell). A classic Knight leap is a 2x3 area leap without the restriction of occupancy for its particular group of cells. The planar move offers a piece which can by itself easily checkmate the common King. So it might only be obtained through promotion, or in games which utilize a stronger King(such as the Emperor).
Of course, this planar piece could be restricted to performing only area leaps of 2x4 and 3x4. Thus allowing its use in games with weaker Kings. This may be so similar to the 'piece that shall not be named', it may trigger my aversion therapy causing extreme migraines and projectile vomiting.
I don't know what to say, but that seems like a really weak piece, according to Betza's magic number. The awkwardness explodes exponentially, making it probably worth a maximum of 1/8 of a Pawn. Have you tested this piece? To quote David Paulowich, it strikes me as almost as bad an idea as the original Shatranj Elephant. Only worse. Much, much worse.
Yes, it is an extremely weak piece. Probably not even worth considering. Thankfully, since I was having dry heaves just thinking about it.
John Smith finds there are more possibilities for bifurcation pieces. Jeliss and 20th Century problemists must have had nearly ten. Winther has added 40 or 50. Like most piece-type categories, there are almost unlimited imaginative possibilities. Only bland long-range leapers seem restricted by the board size. That is definitely bifurcation, but it would be better with three-path Falcon. Then sometimes player would have choice of direction of continuation after the capture, depending on the pathway chosen to indicate. The Falcon-Hunter version instead, as described by John Smith, would overlap with some of Winther's already conceived, differing only in the reverse direction.
Yeah, I guess my old Falcon is more creative. I've never seen any piece other than a Sissa that is a multipath that can move an unlimited amount of spaces. You seem to have misunderstood my piece, which can only capture on the square it finishes its move on, but your version is great because then it can swoop like a real Falcon. Well, that leaves at one more piece for my next variant. I think it could be an Elephant (any ideas?) , and I could rename the Falcon as the Hawk, so to fit in nicely with a Seirawan chess set. ;) (And no, I'm not H. G. Muller.)
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