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Of course it's better to have correspondence to normal Chess playing space. There is readable 6x6 board on the surface. Instead, how to generate visualizable 8x8 64 squares equitably from surface having 54 squares? Or map 54 -> 64 squares the best way? Fortunately, the Rubik's surface it's easy, given logic of the geometry. Think perimetres. (1) Open and flatten the surface of 6 faces each given Rubik's possibility into natural "Cross," lengthwise 9x3 with adjacent 3x3 above and 3x6 below. Topological equivalence keeps with pre-existing Rubik's state complete exterior. There is only one natural flattening once top-side accepted. (2) The wanted commonplace 8x8 has 4 decreasing perimetres inwardly: 28, 20, 12 and 4 (the ballied central four). (3) The Rubik's variant chessboard 2-d generated in '1' above has two perimetres: 38 outside and 16 inside by inspection. (4) Map by algorithm, pre-determined as to starting points, first, the 38 of given Rubik's to 28 exterior of 8x8. That leaves perfect '10' for the 8x8 second perimetre (of 20). Use it again, the 10, that is use the sub-leg of 10 from Rubik's exterior twice to fill in the 8x8 second perimetre. Finally, the 16 of "Rubik's inside" and 16 of "64-square inside" happen numerically to match exactly, to complete the map. (5) So any state of (3x3x3) Rubik's 5 x 10^26 possibilities, or so by differing reckonings, gives one and only one potential Chessboard piece-arranged. For piece set-ups, no colours having been used yet, Frolov's colouring represents the 6 Chess pieces for problems. Only small fraction will be useful and fulfill Chess problem with Solution. By Frolov's method, just looking at any given classical Rubik's permutation, six-coloured as each one is, should immediately bring to anyone's mind a unique Orthodox Chess board position too -- to solve or not. /// Converse could be challenging. There are far, far more Chess positions than Rubik's possibilities. So most cannot uniquely transform to a Rubik's state. Yet prove or show that some even very conveniently-chosen Chess position(s) thus is not representational accurately by "a Rubik's."
One slight distraction in this thread was George Duke's "perimetre". At first I thought that it might be a typo, but it was repeated. Then I wondered if it was a typo of mine that was being emulated by others, but I searched my master documents for it and it was not there. The correct spelling is perimeter in British, as well as North American, English. If anyone is interested I can go into more detail.
Naturally there is a Perimeter Chess (fr. perimetre), http://chessvariants.org/other.dir/modest-piece.html -- the old cliche name any word and a CV already exists. Another one: Dr. Friedlander has applet Crush Chess, in which every ten moves the perimeter disappears, so you better mate before Move 20 or the only pieces left are within the 4x4. http://www.chessvariants.org/index/msdisplay.php?itemid=MScentralrotatio. Do any 3d CVs rotate portion of board? Also there is 6-colour Chess: http://www.chessvariants.org/index/msdisplay.php?itemid=MPchessontherain. It is interesting to preserve standard Rubik's 6 colours, instead of Frolov's main idea, as each representing one of rnbkqp; it requires rule discarding excess pieces per side. This puzzle was for sale: http://www.chessvariants.org/solitaire.dir/checkmate.html. Betza's 2003 Pied Color seems Rubik-like somehow: http://www.chessvariants.org/boardrules.dir/piedchess.html.
The point on colouring is an interesting one - although I could not see any actual rules about what the square colours signify in Chess on the Rainbow. Of course most colourings would eventually render the game something like Pied Chess in appearance, if not necessarily in rules. One exception would be making every face the same standard odd-side board - making the choices of cube 3x3x3, 5x5x5, 7x7x7 et cetera.
Central Rotation Chess seems a necglected game. An anticlockwise version would be very different due to King/Queen assymetry, and might be worth considering as a subvariant.
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